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DiecastNewsTwo New Pins + Playtest End Date
In-game event

Two New Pins + Playtest End Date

Diecast · published 13 Jun 2026, 03:21 UTC

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Hello high rollers!The final update for this playtest is out! This update adds the final two pins. Wait, final two? Read about them below:📍White Hole (legendary)
- Odds for DICE and PINS are increased by 1 (1 in 3 becomes 2 in 3).📍Black Hole (exotic)
- Odds for DICE and PINS are decreased by 1 (1 in 3 becomes 0 in 3).My only advice for these is this: Don't get one of each. If you work the math out you'll understand why.

Playtest Announcement

With this update, I've released all planned content for the current playtest. I will be winding down the playtest on June 21, so you will have until then to continue playing Diecast. I have LOTS more ideas and reworks planned, but I need to start preparing for the full release. Playtests will continue in the future, however they will become much more limited.What that means is that after June 21st I will be looking for around one or two dozen committed players to play new private playtests and to give detailed feedback on what works and what doesn't. If you would like to help out with that, keep an eye out for announcements on how to sign up.

What is planned for the future of Diecast?

That's a great question! To start, I will be going on vacation for a week on Sunday. I will be using that time to work on new art for around 20 new dice as well as nine new bosses. I will then take the following week to implement them.I will also be adding in a new mechanic "star tokens" to give you a reward in the shop for BLASTING past the target. These will help slightly with finding the build you want in the shops. Talking about shops, I will be adding new shop varieties that have a chance to appear (who else is tired of Common, Uncommon, and Rare shops?) to make each run more unique.Keep an eye out for more!Happy rolling,
sofamire

More from Diecast

Other announcements

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Game update20 Aug 2026Diecast Demo | Hotfix 0.8.20.1Hey high rollers! This hotfix is just a quick fix to a soft-lock in the tutorial. Dice should now spawn in correctly! Happy rolling, sofamireCommunity17 Aug 20261# Dice showcaseHey ya'll its me nuggie! As a ongoing initiative i want to help you and passersby learn about the game and what wacky combinations can be used to your advantage! Here is the first dice showcase of the lot! Thanks for hanging around and keep an eye out for the next one! Join our discord to take part in some crazy private playtestsIn-game event3 Aug 2026Patch Notes | Demo 0.8.1Hello high rollers! I've been working away on two brand new game modes for the full release that have me really excited. With the closed playtest, I've also made some changes to how a Hand's score is calculated and wanted to pass that on to the demo. Read on below! Scoring Rework I have removed "Points" from Hands, as it was confusing to have points on the hand as well as scoring points with th…