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VEINNewsVEIN 0.024
Major update

VEIN 0.024

VEIN · published 29 May 2026, 13:12 UTC · build 23470956

All newsPlayers around this dateRead on Steam

VEIN 0.024 is now live on Steam.

The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports, plantable trees, foraging, and more are all included in this update!

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Changes:

  • New major map update: Franklin County
  • Increase fall damage
  • Code quality improvements (blueprint -> C++)
  • New music (ambient, radio) - thanks Remancer
  • Couch Potato uniqueness rebalance
  • Scent Volumes can now depend on environment cleanliness
  • Add foraging system, new foragable plants, foraging recipes and medicines, Forager perk
  • Add Copy Location to Clipboard in admin menu
  • Add medium-skill .38 reload animation, thanks Ani
  • Background mountains
  • Fluid tanks will now prefer pulling from filled contents over the tap
  • Sink fill time is proportional to the quantity already in the sink
  • You can't sleep when panicked
  • CreateExplosion console command
  • Move all conditions into C++
  • Add claustrophobia uniqueness
  • Panic condition rebalance/difficulty balance
  • Tired condition rebalance/difficulty balance
  • Add agoraphobia uniqueness
  • Stress condition rebalance/difficulty balance
  • New golf-related items and weapons
  • Many different asset placeholder replacements and texture upgrades, thanks Mood
  • Pseudostacking/items are visually stacked in the inventory UI
  • Unify singleplayer and multiplayer sleeping; can advance time in multiplayer if everyone sleeps at the same time on a locally hosted server
  • Singleplayer beds/respawn points do not have a cooldown timer
  • You can have nightmares from sleeping, causing stress and panic
  • Add dreams
  • Thirst condition rebalance/difficulty
  • Antibiotics treat bacterial infections
  • Add sawmill workbench
  • Stimulated condition rebalance/difficulty
  • Well Fed condition rebalance
  • Add radio volume slider in settings menu for radio music
  • HP readout in medical menu
  • Selected item UI adjustments
  • Poisoned condition rebalance
  • Add anti-anxiety pills, caffeine pills, sleep gummies
  • Add Retain Items On Death setting
  • Add apple seeds, plantable trees, perennial plants
  • Don't show zero-effect conditions in the medical menu
  • Suture item grants medical XP on use
  • Add the ability to gut fish
  • Admins can now see all players on the map
  • Add meth addiction
  • Add uniquenesses to start addicted to stuff
  • Add thumbnails to spawn regions in character creation
  • Add unique post processing for weather
  • Fish satisfies hunger relative to its weight
  • Variant parcel meshes
  • Add item container items. You can add items into backpacks, bags etc. by dragging and dropping items onto them.
  • Furniture and containers spawnable from admin menu
  • Bandages will get dirty over time and require replacement
  • Add the ability to hide nameplates from dropped items
  • Different sterilizers sterilize wounds to different degrees, e.g. ethanol is a worse quality sterilizer than rubbing alcohol
  • The infection of cut wounds has a percentage severity
  • Add extension port build objects (like an extension cable but for any resource)
  • Add vein.Appearance.HideStrength setting
  • Respirators block smells
  • Screws now dismantle into one metal scrap
  • Add Save ID to admin menu for debugging
  • New vehicle sounds, vehicle sounds are muffled inside vehicles
  • Preliminary bot characters
  • Slightly improved vehicle networking
  • Add Ignore Construction Restrictions setting
  • Add Sleep Advances Time setting
  • Move some settings to new Construction settings category
  • Improve persistent corpse performance, networking
  • You now keep bandages that you remove
  • Add Energy Crash condition for after caffeine wears off
  • Exerted condition rebalancing
  • Lifetime stat performance improvements
  • New save game system, thanks Cyn; your saves will automatically back up in the save directory just-in-case
  • Add RemoveUniqueness cheat
  • Add Chinese (simplified), Spanish (LatAm), French, Turkish translations
  • Add Foliage Pop-In Scale setting
  • De-hardcode radio stations; new radio music, thanks Remancer
  • Add message to inventory screen if you have a search query that filters all items out
  • Make chat window blurrier when displaying chat commands
  • Street signs no longer block the third person camera
  • Keys only dismantle into one scrap now
  • Improve tree networking
  • Reduce default clear-day fog amount
  • Add vein.ItemActorSpawner.MinPlayerCloseness, vein.ItemActorSpawner.MaxPlayerCloseness

Fixes:

  • Damage type fixes, fix damage forces not appearing on multiplayer clients
  • Fix some food item heat changes on stoves swinging wildly out of range at low FPS
  • Fix some tooltip and context menu (right click menu) bugs
  • Fix pump shotgun check ammo animation lasting forever
  • Fix not being able to punch people sitting in chairs
  • Fix addictions not working at all :~)
  • Fix chat filters not working correctly
  • Fix incorrect model viewer rotations
  • Fix objects (thrown cans, e.g.) not making noise to zombies
  • Fix respirator thumbnail
  • Fix bathroom stall doors all opening at the same time
  • Fix flat tarps being unmovable
  • Fix rain indoors at weather station
  • Fix some overlapping fire alarms
  • Fix go-kart gas tank location
  • Fix collision on some buildings
  • Fix item uses not refreshing in multiplayer on inventory change
  • Corrected keybind icons displaying code text for nonstandard binds
  • Fix crashes not being written to logs
  • Fix being killed a lot from hitching vehicles in multiplayer
  • Fix EBS not showing on TVs
  • Fix Cyrillic titles not rendering
  • Fix Werrenrath siding material in winter
  • Fix firearm attachments highlighting firearms they can't be attached to when dragging
  • Prevent infinite loop on tutorial if you manage to fill up your inventory
  • Correct loading screen tip - "recently acquired" was reduced from 30 minutes to 5 minutes
  • Fix some sleep positions for some cots/beds
  • Fix radio messages vanishing when in a different chat tab
  • Fix pet brush, pet leash descriptions and names
  • Fix being able to open the map from a turned off phone
  • Fix firehose glass material
  • Fix some furniture not attaching to vehicles properly
  • Fix bar soap smelling bad
  • Fix mattress character sleep position as well as some other beds
  • Fix inconsistent visual for worn book item
  • Fix pharmacy cabinet door opening the wrong way
  • Fix chat command prompt staying up when chat box is manually closed
  • Fix bad wall physics in pizzeria
  • Fix crash with fluid tanks
  • Fix meat slicer not being marked placeholder
  • Fix slider values in settings menu being incorrect
  • Fix riot helmet label being way above it
  • Fix fishing bait not being consumed
  • Fix a bunch of improperly networked furniture
  • Fix built stuff and small props (tent e.g.) not blocking rain
  • Fix difficulty presets not setting start time selector properly
  • Fix some items being stuck inside building walls when placed on walls
  • Fix portable toilets not smelling like waste
  • Fix performance for visuals for many things on the map
  • Fix not being able to wear a shirt and winter jacket at the same time
  • Item thumbnail fixes
  • Fix some placeholder item art not being marked as placeholder
  • Fix discarding settings sometimes not working properly
  • Fix crash, exploit when merging item stacks
  • Fix military cot collision underneath the bed
  • Fix some lighting issues underground (e.g. basements)
  • Fix fluorescent light hum sound popping
  • More accurate collision for water tower
  • Fix nature sounds not being attenuated indoors for some river/pond/lake sounds
  • Fix Saranac courtroom chairs having really weird seat positions
  • Corrected train speed readout
  • Fix not being able to place things in certain dome warehouses
  • Some minor controller fixes
  • Typoes
  • Performance fixes
  • Crash fixes

Known priority bugs, to be fixed in hotfix:

  • Things placed on vehicles will sometimes detach if you go away and come back
  • Vehicles spawned from the admin menu may vanish if you go away in multiplayer
More from VEIN

Other announcements

All news
Community15 Sep 2026VEIN News: Ragdoll ImpactHi all, and welcome to another VEIN News update! We are really close to 0.025 and will hopefully be getting it out very soon, barring any major bugs (and if there are unforeseen bugs, we can always release a hotfix as usual). We've got our heads down doing last minute bugfixes and testing mostly, but we do have a couple of feature updates that we want to put out there. Let's get into it! As usu…Community1 Sep 2026VEIN News: Mountain ViewHi all, and welcome to another VEIN News! We have a lot to cover in this one. First off, we've just released Hotfix 7 and 8. It includes a bunch of the fixes mentioned in this post, as well as a few more. You can check out the whole changelog on Steam here . Some of the bigger changes include networking and dedicated server fixes. It'll be our final hotfix until 0.025. We're also happy to annou…Game update31 Aug 2026VEIN 0.024 Hotfix 7Drastically reduce rubberbanding in multiplayer · Drastically improve dedicated server performance · Faster server browser · Don't show the death marker in permadeath mode · Death marker clears when you get close to it · Add some dev/debug console commands · Do not group crunchy and smooth peanut butter together · Hide UC upkeep UI when player is in a vehicle · Fixes for zombie pathing · Fix gr…