
It's been a month in the kitchen and there's plenty to share - even without a new playtest build.
In this log:
- 🧱 New level design rules (inspired by John Romero's Doom principles) and a fresh approach to grayboxing the Demo
- 📦 A brand new pushing mechanic - shove crates over spikes, drop barrels on enemies... or
on a certain boss 👀
- 👹 Progress on the first boss for the Terra planet
- 🗺️ A look at what's coming next on the road to the Demo
We're also creeping up on 200 wishlists - if you haven't yet, smashing that wishlist button genuinely helps a ton. 🙏
👉 Read the full log here: https://pablosjourneygame.com/blog/dev-log-2/
May the 4th be with you.
If you want to chat development, Pablo's Journey or just say hi, you can drop into my Discord server.