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The Echoes of MarsNewsDevlog #4: Moving The Echoes of Mars to my own engine
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Devlog #4: Moving The Echoes of Mars to my own engine

The Echoes of Mars · published 14 Oct 2026, 20:48 UTC

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This week I've been moving The Echoes of Mars from Unity onto my own engine built on TypeScript, because the web is the side of me I know best. The lore, characters, conversations and gameplay stay mine, so I'm taking it a bit slower to keep the human spirit in.

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Community5 Oct 2026Devlog #3: I drew my characters by handHi everyone! This devlog is a video, and a longer, slower one. I recorded it in Sakha, with English and Russian subtitles: turn on CC. Three people, drawn by hand This week I finished the final portraits of three characters. Dr Bernice Tan , the Chief Engineer, builds your defences and runs the research. Dr Anouk Visser , the xenobiologist, wants to understand the creatures. Officer Thomas Alwa…Community29 Sep 2026Devlog #2: my tower defence game is losing its towersHi everyone! A lot of what you build in The Echoes of Mars was never a tower. Generators, walls, support: none of them shoot. So in the major update, everything you place gets one name: Tech . The new Tile Menu The new Tile Menu flips the old flow: you pick a tile first, then decide what to do with it. Every action shows its impact before you click, like Reinforce +25 max HP or Refund +25 Energ…Community21 Sep 2026Devlog #1: the night cycle is getting rebuilt, game sequencer, and UIHi everyone! I'm working on a major update for The Echoes of Mars. This is my desk right now, with the new gameplay schema pinned in the middle, plus two early screenshots of the new UI. Both are work in progress . The night cycle is being rebuilt The old game sequencer had too many phases. The new one has two, Preparation and Defence , with far more inside them. · Between nights you talk, rese…