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Aetheris CoreNewsUpdate 0.47: Combat Refined
In-game event

Update 0.47: Combat Refined

Aetheris Core · published 12 Sep 2026, 02:09 UTC · build 25265712

All newsPlayers around this dateRead on Steam

Combat Refined

Update 0.47 brings a substantial round of performance improvements, new combat sounds, a new ship-destruction sequence, fresh Endless rewards, Lyra's updated portrait, and extensive localization fixes.

Performance

We've tested this patch across a wide range of machines. The update reduces repeated work throughout combat and targets frame-time spikes in crowded fights, large wave clears, and effect-heavy moments. Performance will still vary with your settings and the action on screen.

  • Reduced rendering and update work across enemies, abilities, pickups, and the HUD, with particular attention to busy late-game battles.
  • Smoothed the workload when many enemies die together and moved more visual preparation into loading.
  • Reduced repeated work when opening upgrade choices and other menus.
  • Improved rapid Ultimate use during Overload and overlapping Siegebreaker impacts while preserving their combat effects.
  • Dreadnought's finale keeps its full projectile barrage with substantially less drawing work. Boss assets now begin loading during their warning sequence to reduce arrival hitches.

Sound & Feedback

  • New sound feedback for Ultimate activation and Overload, Pulse Strike, healing pickups, magnetic push, Field vacuum, and nearby rotating mini-boss lasers.
  • New and revised boss weapon, impact, healing, and encounter sounds, with careful limits and mixing to keep important damage feedback audible.
  • Pulse Strike uses a refined release sound, tuned for comfort through longer runs.
  • Reina's hull-damage sounds are less repetitive during sustained healing and near-full-health chip damage; heavy and dangerous hits retain their warnings.
  • A Player Abilities volume control in Settings lets you adjust Pulse Strike separately from the main SFX mix.

Ship Destruction & Presentation

  • Fatal run endings now play a ship-destruction sequence before the results screen. Reactor fractures and void collapses use your equipped ship's appearance and colors, with tumbling hull fragments and dedicated sound effects.
  • The ship carries its momentum into the sequence while the battlefield dims and the music softens.
  • Lyra, Keeper of the Core, has an updated profile portrait in the hub.

Interface & Controls

  • Core Teal palette: Choose Core Teal or the original Classic Cyan in Settings. Applying the palette updates the interface immediately.
  • Gameplay bindings: Rebind Ultimate and Cycle Skin separately for keyboard and controller, including controller triggers. HUD and tutorial hints follow your bindings, and default bindings can be restored.
  • Tabbed Settings: Graphics, Audio, Interface, and Controls have dedicated pages, with Apply and Back always available.
  • Pickup visibility: Relic boxes and Endless Caches have stronger visual markers and off-screen guidance. Forgotten off-screen relic boxes can play a quiet reminder, suppressed during boss encounters and cinematics.
  • The main-menu version label now shows the version number without the previous build-status watermark.

Localization

  • Extensive translation corrections and consistency improvements across the supported languages, including descriptions, dialogue, objectives, and interface text.
  • Updated localized Settings pages, input-binding instructions, tutorial prompts, and diagnostic messages.
  • Clarified the Status screen's permanent bonuses and which effects its figures include.

Combat & Progression

  • Flankers: Contact and spin-slash damage are reduced by 30% while your Core Level is below 30. Dash warnings keep their original color under debuffs, and hulls remain centered inside role rings as they rotate.
  • Late-run leveling: XP requirements grow more gently starting with the level 45 to 46 step.

Full-game encounters & Endless

These changes apply to content available in the full game.

  • Endless goals: Reach Threat 25, 50, 75, and 100 to complete new Core Goals, each rewarding 1,000 Aether Seeds.
  • New skins: The Threat 75 goal unlocks Reina's Threatline Vanguard; the Threat 100 goal unlocks Umbra's Black Sun Oracle.
  • Endless balance: Enemy durability and damage growth ease after Threat 45. Duelist Challengers have more health and arrive more frequently in the later Threat range.
  • Leviathan: Its two phase-two railguns fire in an alternating cadence, each retaining its charge warning, in both the in-run encounter and Rift fight.
  • Eidolon: Subtle, distorted surface visions accompany its combo attack and friendly event purge, with gentle movement-driven parallax.
  • Harrier and Exile: Lance-train patterns have clearer, reachable gaps and reduced crossing between attacks. Harrier ability damage has increased by 15% following these fairness improvements.

Reporting Problems

Settings now includes Open Logs Folder to help you find local diagnostic files when reporting a problem. Logs stay on your computer; nothing is uploaded automatically.

Thank you for the playtesting, recordings, and feedback that helped shape this patch.

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