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Rift Wizard 3NewsBeta Update Patch Notes
Game update

Beta Update Patch Notes

Rift Wizard 3 · published 28 Aug 2026, 15:15 UTC

All newsPlayers around this dateRead on Steam
August 28, 2026Hey folks! Just one more little patch before the beta goes to main. Enjoy!NEW CONTENT:
2 Wardrobe Outfits - Angel Tamer, Moth
1 Equipment - Shattering Frost ManualSPELLS:
Shatter: Razor Ice duration 6 -> 12; Shattered Sorrows replaced by Steam Anima
Magic Missile: Arcane Crossfire cost 3 -> 1; targets 2 -> 3; now requires manual casting
Teleport: Group Teleport cost 2 -> 1; Assassinate cost 4 -> 3 and refunds the charge when it kills an enemy
Lifedrain: Life Funnel cost 5 -> 3; Blood Horizon cost 4 -> 2
Wave of Dread: Wave of Tyranny now grants +2 range
Drain Pulse: renamed the radius upgrade to World DrainEQUIPMENT:
Glasya's Bite: BK** -> BK***; Now inflicts bleed on all enemies for a duration equal to the product of your Blood and Chaos masteries
Mask of Nihilo: KKKKKDDDDD -> KKKKDDDD**MONSTERS:
Void Ancestor: 1 -> 2 SH per turnTRIALS:
Scavenger trial now gives 4 options in spell scrolls and equipment chests instead of 3UI / UX:
Fullscreen is now the default display mode on first launch
Added windowed to the Steam launch options
Buffs granted by Components that trigger every X turns (except Relocator Beacon) now fall off when picked up after the level ends instead of playing useless animations
Switched from OGG to MP3 music files to reduce music hitching
Added clickable buttons to the Combat Log UI
Various tooltip fixesBUGFIXES:
Fixed a bug where Hatebolts wouldn't shuffle it's damage types, so with one enemy remaining it would only ever do a single damage type
Fixed a bug where Jormungandr and Mordred, Unbound wouldn't use their main spell if the Wizard was immune to its damage types
Fixed a bug where Healing Light - Purifying Light would fail to remove all of a unit's debuffs
Fixed a bug where Blue Lion - Lion Saviors wouldn't trigger when HP was spent
Fixed a bug where the Wizard could cast Blink on occupied tiles without the Aether Swap upgrade
Fixed a bug where Shrapnel Blast could explode the same wall multiple times via queued casts
Fixed a bug where Lumbriogenesis could be cast with 1 HP, producing nothing
Fixed a series of crashes that could happen when jumping between various crafting and shop menus
Fixed an inconsistency where effects extending from some giant units measured distance from their entire footprint rather than their center tile
Fixed an issue where some monster spells had unintended tags, causing things like the Dynamo to trigger unexpectedly
More from Rift Wizard 3

Other announcements

All news
Major update31 Aug 2026Early Access - Patch Day!Hey Wizards! This patch brings changes from the beta to the main branch. If you haven't been in the beta, there will be a lot of new content to discover. We've decided to refurbish and re-release the demo! The new demo is a much abridged version of the full game, which ends after realm 5. It has curated lists for spells and equipment, containing around one-third of the full game's selections Th…Game update17 Aug 2026Beta Update Patch NotesHey folks! Sneaky little patch before the beta goes to main. Just a handful of tweaks, mostly to underused equipment and the new r20 boss. Power to the players! Enjoy! NEW CONTENT: 2 new Wardrobe Outfits - Chess, Memory SPELLS: Cantrip Cascade - Cantrip Burst upgrade base radius 5 -> 4 Golden Skull - Bone Wheel upgrade renamed to Golden Wheel to differentiate it from the Bone Wheel enemy MONSTE…Game update13 Aug 2026Beta Update Patch NotesHey folks! Here with the last update for this set of patches (barring any urgent hotfixes) My favorite thing in the latest patch was a last-minute addition, but I hope the Castellan Clogs are as fun for y'all as they have been for me Looking forward to any feedback in the next week or so before the beta moves to the main branch There's still a lot to do before Rift Wizard 3 is ready for full re…