August 28, 2026 Hey folks! Just one more little patch before the beta goes to main. Enjoy! NEW CONTENT:
2 Wardrobe Outfits - Angel Tamer, Moth
1 Equipment - Shattering Frost Manual SPELLS:
Shatter: Razor Ice duration 6 -> 12; Shattered Sorrows replaced by Steam Anima
Magic Missile: Arcane Crossfire cost 3 -> 1; targets 2 -> 3; now requires manual casting
Teleport: Group Teleport cost 2 -> 1; Assassinate cost 4 -> 3 and refunds the charge when it kills an enemy
Lifedrain: Life Funnel cost 5 -> 3; Blood Horizon cost 4 -> 2
Wave of Dread: Wave of Tyranny now grants +2 range
Drain Pulse: renamed the radius upgrade to World Drain EQUIPMENT:
Glasya's Bite: BK** -> BK***; Now inflicts bleed on all enemies for a duration equal to the product of your Blood and Chaos masteries
Mask of Nihilo: KKKKKDDDDD -> KKKKDDDD** MONSTERS:
Void Ancestor: 1 -> 2 SH per turn TRIALS:
Scavenger trial now gives 4 options in spell scrolls and equipment chests instead of 3 UI / UX:
Fullscreen is now the default display mode on first launch
Added windowed to the Steam launch options
Buffs granted by Components that trigger every X turns (except Relocator Beacon) now fall off when picked up after the level ends instead of playing useless animations
Switched from OGG to MP3 music files to reduce music hitching
Added clickable buttons to the Combat Log UI
Various tooltip fixes BUGFIXES:
Fixed a bug where Hatebolts wouldn't shuffle it's damage types, so with one enemy remaining it would only ever do a single damage type
Fixed a bug where Jormungandr and Mordred, Unbound wouldn't use their main spell if the Wizard was immune to its damage types
Fixed a bug where Healing Light - Purifying Light would fail to remove all of a unit's debuffs
Fixed a bug where Blue Lion - Lion Saviors wouldn't trigger when HP was spent
Fixed a bug where the Wizard could cast Blink on occupied tiles without the Aether Swap upgrade
Fixed a bug where Shrapnel Blast could explode the same wall multiple times via queued casts
Fixed a bug where Lumbriogenesis could be cast with 1 HP, producing nothing
Fixed a series of crashes that could happen when jumping between various crafting and shop menus
Fixed an inconsistency where effects extending from some giant units measured distance from their entire footprint rather than their center tile
Fixed an issue where some monster spells had unintended tags, causing things like the Dynamo to trigger unexpectedly