Hey folks! Here with the last update for this set of patches (barring any urgent hotfixes)
My favorite thing in the latest patch was a last-minute addition, but I hope the Castellan Clogs are as fun for y'all as they have been for me
Looking forward to any feedback in the next week or so before the beta moves to the main branch
There's still a lot to do before Rift Wizard 3 is ready for full release, and we appreciate everyone who has come on this journey with us in Early Access! NEW CONTENT:
5 Wardrobe Outfits - Flaming, Goblin, Hierophant, Prism, Spikeball
6 Equipments - Artificer's Abacus, Artificer's Hammer, Artificer's Mirror, Backtrackers, Bishop Boots, Castellan Clogs
4 Spell Upgrades - Bone Spear (2), Dream the Starwhale (1), Word of Beauty (1)
4 Enemies - Maggot Leech, Prismancer, Sanguine Hierophant, Maweth
4 Mutators for Weekly / Mutated / Custom modes - Enemy Resistance, Player Vulnerability, Weather, Damage Debuff MONSTERS:
Buffed Ophan
Nerfed Idol of Piety, Gelid Mirrors, Fae Empress, Angelic Visitors, Void Ancestor, Casket, and Void Saint SPELLS:
Buffed Silver Spear, Call Seraph, Chill Wind, Soul Wind, Dream the Starwhale, Lightning Spire, Shrapnel Blast, Hatebolts, Word of Beauty, and Night Hag
Rebalanced Watcher Form, Ice Phoenix, and Demonic Ritual upgrade costs
Nerfed Word of Undeath - Word of Dominion to use Dominate's range and line of sight requirements
Ride Drake - Flight of the Dragons now requires a manual cast but is 1 SP cheaper
Burning Idol can now only be cast on empty floor tiles
Choir of Angels - Dual Angels no longer heals enemies COMPONENTS:
Buffed Quipu Saga
Reworked Primordial Ooze
Nerfed Chimera Eyes EQUIPMENT:
Buffed Conciliator's Claw, Crown of Ragnarok, Sandals of Virtuous Sin, and Chaos Robes
Reworked Artificer's Rod, Robe of Storms, and Galvanic Redirection
Nerfed Archangel's Halo UI / UX:
You can now hover over a tag filter in the Spell or Equipment shop to see your mastery for that tag in the examine panel
There is now a graphic in the Spell and Equipment shops, hopefully this cuts down on frustration from searching in the wrong shop
Increased the sound buffer to reduce audio hitching in the music
You can now see the unlock requirements for Wardrobe Outfits that you have unlocked
Custom Run setup is now saved between opening / closing the game
Added a new Hotkey (Y) to show which enemies are threatening a given tile MISC:
Late game realms should now have fewer enemies on average
Changed how the Damage Instance / Turn cap works to be more permissive, with the big health pool enemies it was turning off legitimate combos and the main culprit (Pope The Frog) has an alternate system now
Several Spells granted by the wizard to their allies now have custom AI logic based on the spell's upgrades. Your Earthen Sentinel can finally Acidify those Ghosts BUGFIXES:
Fixed a bug with Magic Missile where Ricochet + Disruption would carry the wrong damage types going forward after hitting an Arcane unit
Added missing Sculptor entry to the bestiary
Fixed an issue with rift previews where the base monsters could also show up in the boss list
Fixed Word of Undeath doubling the Wizard's HP if they got the Undead tag
Fixed a bug where the wizard's allies could receive infinite extra turns, now capped to 2048 / player turn
Fixed some UI issues with Custom Game mode setup
Fixed an issue where multiple mutators could roll in Mutated / Weekly runs that made the game impossible
Fixed a bug with Spellgraft Shrine where it failed to update the stats of the spell to match bonuses from the new tag
Fixed a bug with Dragon's breath attack interacting with extra turns and failing to readjust their aim
Fixed a bug with Psychopomp Staff not working for damage types that woke the sleeper
Fixed a bug where Crackler would summon another Crackler if it died to a buff they owned (i.e. Bleed)
Fixed a visual bug for giants with quickmove or leap animations
Fixed a bug with Steam Overlay not working on Borderless and Windowed modes
Fixed a bug where Cursed Dice would roll 2-12 instead of 2d6
Fixed a bug with Soulbound where it would count incoming damage as being taken
Fixed a bug where Wall of Ice would crash if the Hungry Wall upgrade was present on Ice Walls that had been made permanent
Fixed a bug where certain Upgrades didn't receive all bonuses from a spell if the bonus was to a tag added from another source
Fixed a bug where fear could cause a unit to 'move' in place, which would break things like Blood Bullet's Sniper buff
Fixed a bug where Plaguebringer allowed damage to be redealt from the owner if they had the Demon tag
Fixed an issue where Multicasting Blink - Aether Swap would deal damage to the caster
Fixed an issue in the late game which caused Blood Mage and the Timekeeper to show up with one another too often
Fixed a handful of typos and tooltip inconsistencies
Numerous performance improvements