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TetrogueNewsTetrogue 1.2.1 — Patch Notes
Game update

Tetrogue 1.2.1 — Patch Notes

Tetrogue · published 16 Aug 2026, 10:19 UTC · build 24760600

All newsPlayers around this dateRead on Steam

Quality of Life

  • The in-battle Controls tutorial now ends with a Sonic Drop / Hard Drop choice instead of a plain acknowledgement — pick which one your drop key uses right there, with a reminder that it's changeable anytime in Options → Controls.

Fixes

  • Fixed the Game Over and Victory screens accepting Restart/Share/Exit/Back/Endless input for the first 0.3 seconds after appearing, letting a player still mashing keys at the moment of death or victory dismiss the screen before seeing their run stats.
  • Fixed a falling piece's spawn row (the row just above the visible board) getting sliced by the danger border, which rendered in front of it instead of behind it.
  • Fixed a Cursed Chest's poison/bewitched/blinded/frenzy curse lasting for the rest of the run instead of just the one battle it was meant for, matching how curses from The Shrine already worked.
  • Fixed the hero avatar in the battle sidebar not flipping position along with the mirrored HP/Score/Lines/Gold panel while Bewitched.
  • Fixed the gem and relic reward-card entrance animation (falling in from above, staggered left to right) getting stuck pinned near the top of the screen instead of playing, whenever a first-time tutorial popup appeared over the Gem or Relic reward screen.
  • Fixed The Shrine, Cursed Chest, The Forge, The Wounded Slime, Blindspot, Speed Trial, and Perfect Clear showing all of their text in English regardless of language setting — none of these events had ever been translated.
  • Fixed every event's relic and gem reward always showing its name in English on the result screen, regardless of language setting.
More from Tetrogue

Other announcements

All news
Game update13 Sep 2026Tetrogue 1.3.7 — Patch NotesNew Features · Exiting a run now goes straight to your Upgrades tab if you can afford one: pressing Exit (Game Over) or Back to Menu (Victory) skips the Start Screen, with a note next to the Upgrades button explaining why and your Shard counter animating up to the new total. · New Tier 2 relic: Targeting System. Line-clear damage always hits whichever enemy you've selected instead of the frontm…Game update11 Sep 2026Tetrogue 1.3.6 — Patch NotesNew Features · Tetrédex gains two new sections: Heroes and Status Effects. Heroes start blacked out until unlocked, then show a full mechanic writeup and their three Boss Upgrade options with the real numbers. Status Effects work the same way, revealing an icon and description the first time you're hit by or enter that effect in battle. · New "Test Controls" button on Options → Gameplay opens a…Game update3 Sep 2026Tetrogue 1.3.2 — Patch NotesQuality of Life · Every focusable button, card, and selector now gets a clear "corner brackets" highlight when you move to it with a controller or keyboard, or hover it with the mouse — replacing the old, easy-to-miss pulsing scale effect. Rolled out across every menu, overlay, and screen in the game. Fixes · Fixed a controller's Rotate input being read as a tutorial card's confirm/skip button,…