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I was rebuiltNewsI was rebuilt 2.0 - We're back in full force!
Major update

I was rebuilt 2.0 - We're back in full force!

I was rebuilt · published 31 Aug 2026, 17:05 UTC · build 25034201

All newsPlayers around this dateRead on Steam

We're back to I was rebuilt with our biggest update yet!

It's been quite a while since the game received its last update as we were focused on other projects, but we never forgot our beloved rage platformer. Today, we are thrilled to bring you a massive update designed to polish the game, make controls feel fair, and give it all the love it deserves.

Additionally, we have updated the GameMaker engine version to take full advantage of the latest performance improvements and features. And that's not all! We've also been working hard to bring the experience to mobile devices, so the game is now available on Android.

Changelog and New Features

  • Android Release: Take the challenge anywhere! The game now has an official version available for Android devices.

  • New Languages Added: The game is now translated into 8 new languages: German, Italian, Portuguese (Brazil), Portuguese (Portugal), Russian, Simplified Chinese, Japanese, and Korean.

  • Jump to 60 FPS & Revamped Physics: We doubled the frame rate (from 30 to 60 FPS) and optimized the physics engine. Character responsiveness and smoothness have improved dramatically.

  • More Precise and Fair Controls: Added Coyote Time and Jump Memory. No more "I swear I pressed the button!". If you die, this time you'll know it was 100% on you ;)

  • Story Mode & Illustrations: Uncover the story behind R3B and Dr. Zhang. Each chapter now features an illustrated narrative preview at the beginning, alongside extra story moments in Chapter 8.

  • Revamped Soundtrack & Sound Effects: New music tracks and sound effects composed by Alana Fernández.

  • Achievement Redesign (100 Achievements): The achievement system has been completely reworked. There are now 100 achievements, each with its own unique icon. Can you unlock them all, including the secret ones?

  • Retro Terminal UI: Redesigned main menu to fit a terminal aesthetic that matches the game's theme.

  • Time Rebalancing: Gold medal time requirements have been adjusted across several levels.

  • Bug Fixes: Multiple minor bug fixes and general performance optimizations.

We hope the wait was worth it and that you thoroughly enjoy these updates. Thank you so much for your support, and have fun!

More from I was rebuilt

Other announcements

All news
In-game event13 Sep 2026I was rebuilt - Version 2.0.2This new update brings the following changes: · Audio Stability : Optimized audio loading to fix crashes when the app is sent to the background (this slightly increases RAM usage). · Timer Logic : Updated the level timer to start immediately upon player death, not just upon the first movement.Game update2 Sep 2026I was rebuilt update 2.0.1Update Notes This small update brings the following improvements and fixes to the game: · UI Navigation: Added support for W, A, S, D keys to navigate menus, and Spacebar to confirm selections. · Cutscene Skipping: Added a hold-timer indicator when skipping story cutscenes, showing how much longer you need to hold the button. · Level Balance: Tweaked specific sections in Chapter 3 - Level 4. ·…