Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Stack OrderNewsBig Demo Update - June 2026 - V0.2.1
In-game event

Big Demo Update - June 2026 - V0.2.1

Stack Order · published 17 Jun 2026, 22:37 UTC · build 22148823

All newsPlayers around this dateRead on Steam

Hi everyone!

It has been one month since we released the demo for Stack Order, and we are incredibly grateful to everyone who has played and shared their feedback on Discord and social media. As a two-person studio, your help in identifying bugs and clunky mechanics is invaluable to us.

Important: Save Data Reset
Because we have significantly reworked the core gameplay and the tutorial, we have decided to wipe save data from previous versions. This ensures you can properly experience the new combat resolution and tutorial flow. We recommend using the Fast Mode in the options if you want to speed the animations and the overall flow of combat.

System & Gameplay Updates

  • Global HP: Bosses now have a global HP pool that determines their defeat.

  • Reworked Tutorial: Updated to reflect the new HP changes and clarify how "Broken Abilities" function.

  • Hold-to-Activate: To prevent accidental misclicks, activating a stack now requires a "hold" input instead of a single click.

  • Dialogue Fix: NPCs will now correctly trigger their intended dialogue the first time you meet them.

  • Boss Healing: Healing effects now only restore a boss's global HP rather than all individual abilities.

  • Shield Mechanics: Boss shields now deplete at the start of their turn.

  • Targeted Card Drops: Boss cards are now earned by breaking specific boss abilities rather than through random drops.

  • Difficulty Scaling: Tier 3 difficulty has been adjusted to increase boss HP.

Boss Balancing

  • The Queen: "Royal Persuasion" has been nerfed and now only inflicts 1 Corruption on the player.

Card & Item Reworks

  • Serrated Slash: Now inflicts 2 Wounds (+1 per Zeal stack on the player). Upgraded version inflicts +2 Wounds per Zeal stack. It no longer deals direct damage, making it a dedicated tool for Wound stacking.

  • Collectionite (Rework): Now triggers if exactly 3 of your stacks are filled at the start of the turn: Gain 1 Armor, inflict 1 Wound, and heal by 1.

Bug Fixes

  • Fixed incorrect damage previews for stacks.

  • Fixed an issue where the stack preview would occasionally fail to appear at some point.

  • Fixed NPC interaction bugs that prevented players from re-accessing menus or getting locked in rooms.

  • Fixed an issue where certain cards would trigger instantly rather than waiting for their place in the stack.

  • Corrected various typos and translation errors.

Visual & Audio Additions

  • New animations for the start of combat and victory.

  • Reworked the Climber NPC menu with new art, animations, and functionality.

  • Added various SFX for game transitions and UI interactions.

  • Added specific indicators for post-fight rewards to distinguish between boss cards and character cards.

  • New "Loot" animation when breaking a boss ability.

  • New "Shield In/Out" animations for both players and bosses.

  • Added a dedicated icon for Wounds in the stack previsualization.

Thank you again for playing the demo and following our development, it truly means the world to us!

More from Stack Order

Other announcements

All news
Community20 Jul 2026Stack Order Demo is temporarily closing on July 22ndHi everyone, We just wanted to let you know that we will be taking the Stack Order demo offline in two days, on Wednesday 22nd July at 10pm CEST . As mentioned in some recent communications on Discord and social media, we have decided to focus entirely on development for the next few weeks. Taking the demo down will allow us to concentrate entirely on developing the new acts, bosses and charact…Game update28 Jun 2026Demo Hotfix - V 0.2.2Hi everyone, here is a small patch to fix some game-breaking combat bugs and menu crashes, alongside some optimization for fight transitions. BUG FIXES: · Fixed a crash occurring when a mask's passive effect triggered. · Fixed a bug where the first two cards of the player's deck wouldn't appear in Kocho's trade menu. · Fixed a bug on the Collectionite / Collectionite+ cards that caused them to…Steam news4 May 2026Stack Order Demo is live!The Steam Deckbuilder Fest is officially here, and we are excited to announce that the first public demo for Stack Order is now live. In this demo, you can: · Experience the core stacking and synergy mechanics. · Face off against three hand-crafted bosses with unique patterns. · Get a first look at the hand-animated, graphic novel-inspired world and characters. · Experiment with different card…