Stack Order · build 22148823 · published
Hi everyone, here is a small patch to fix some game-breaking combat bugs and menu crashes, alongside some optimization for fight transitions.
Fixed a crash occurring when a mask's passive effect triggered.
Fixed a bug where the first two cards of the player's deck wouldn't appear in Kocho's trade menu.
Fixed a bug on the Collectionite / Collectionite+ cards that caused them to trigger wounds incorrectly when played in a stack.
Fixed a crash occurring when wounds were triggered.
Fixed a bug that locked the player against a broken boss ability and prevented the rest of the stack from triggering when all his abilities where broken.
Fixed a bug where players could accidentally trigger a stack while grabbing a card from their hand.
Fixed a crash when clicking the "Main Menu" button while the settings menu was closing or during a scene transition.
Fixed a bug making the settings menu inaccessible if closed during a scene transition.
Updated the compression method for certain animations and sprites to reduce video memory (VRAM) usage during transitions and fights.
Optimized scene transition and instantiation code to improve stability on lower-end hardware.
Thanks for playing the Stack Order demo and giving our game a try!