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OVRLRDNewsHotfix: 12 June 2026
Game update

Hotfix: 12 June 2026

OVRLRD · published 12 Jun 2026, 09:04 UTC

All newsPlayers around this dateRead on Steam

Thanks to the Russian (I think) demo player who submitted an anonymous error log, I've found that a loadout parsing issue was causing some players to get stuck in the hangar. This hotfix addresses that, as well as improving performance in Routine Maneouvres.

Again, thank you to all players who submit error logs! Every time this happens I basically get immediately notified that there's a bug in the code, so I can go and fix it in about ten minutes. Very useful!

Cheers for playing.

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Game update15 Sep 2026Changelog 15 September 2026FIXES · SCENARIO EDITOR: fixed an issue where route points would jump to 0,0 when dragged. · SCENARIO EDITOR: fixed an issue where route editing would prevent dragging and zooming. · SCENARIO EDITOR: fixed an issue where NPC mech loadouts would not save. · SCENARIO EDITOR: fixed an issue where parameters of Scripted Events would get reset if you connected an Effector. · SCENARIO EDITOR: fixed a…Game update7 Sep 2026Hotfix: 7 September 2026This hotfix makes the following changes: · Fixed player unit not spawning in the mission editor (it works now, promise). · Fixed some issues with forcing player loadout in the mission editor. · Fixed an issue causing building-destruction particle effects to spawn in the center of the building, not the impact point. · Fixed an issue where collision-with-building damage was way too intense, often…Game update6 Sep 2026Hotfix: 6 September 2026This hotfix makes the following changes: · Fixed an issue which caused NPCs to not spawn, or spawn with incorrect loadouts in skirmish matches. · Fixed an issue where mechs would not avoid ragdolled allies when pathing, causing 'bullying' behaviour where they would repeatedly knock each other over.