Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
OVRLRDNewsChangelog 15 September 2026
Game update

Changelog 15 September 2026

OVRLRD · published 15 Sep 2026, 13:08 UTC · build 25323197

All newsPlayers around this dateRead on Steam

FIXES

  • SCENARIO EDITOR: fixed an issue where route points would jump to 0,0 when dragged.

  • SCENARIO EDITOR: fixed an issue where route editing would prevent dragging and zooming.

  • SCENARIO EDITOR: fixed an issue where NPC mech loadouts would not save.

  • SCENARIO EDITOR: fixed an issue where parameters of Scripted Events would get reset if you connected an Effector.

  • SCENARIO EDITOR: fixed an issue where Points would only rename on the second attempt.

  • Fixed an issue where NPCs ordered to Attack Point would try to path below the terrain and just wiggle about.

  • Fixed an issue where NPC mechs would run around trying to get a firing line on their bombardment target. Now they will seek a vantage point, stand there and start blasting.

Note for Scenario Editors:

I'm making ongoing improvements to certain special NPC actions - you may find that behaviours like 'attack point' require a little finessing to work well until I can make the AI more robust.

For example, an NPC mech ordered to cross a steep ravine to attack a point on the other side may have trouble finding a firing line, since it will attempt to find a high point but may also struggle to path neatly through complex terrain.

A better solution for this requirement would be to use two effectors and a trigger. Effector one would send the NPC mech to a point on the far side of the ravine, close to where you want it to fire from. The Trigger can be placed on this point, linked to Effector two, and configured to respond to the NPC mech.

Effector two can then tell the NPC mech to attack the point. This choreographed setup is much more reliable than one effector that asks a lot of the AI - it's a good idea to use these sort of setups for more complex sets of orders.

More from OVRLRD

Other announcements

All news
Game update7 Sep 2026Hotfix: 7 September 2026This hotfix makes the following changes: · Fixed player unit not spawning in the mission editor (it works now, promise). · Fixed some issues with forcing player loadout in the mission editor. · Fixed an issue causing building-destruction particle effects to spawn in the center of the building, not the impact point. · Fixed an issue where collision-with-building damage was way too intense, often…Game update6 Sep 2026Hotfix: 6 September 2026This hotfix makes the following changes: · Fixed an issue which caused NPCs to not spawn, or spawn with incorrect loadouts in skirmish matches. · Fixed an issue where mechs would not avoid ragdolled allies when pathing, causing 'bullying' behaviour where they would repeatedly knock each other over.Game update4 Sep 2026Hotfix: 4 September 2026This hotfix makes the following changes: · Fixed an issue preventing the control remapper menu from opening. · Updated Demo with latest changes.