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Infinite Loop:Backrooms PlaytestNews5# Update Version 0.0.2.4
Game update

5# Update Version 0.0.2.4

Infinite Loop:Backrooms Playtest · published 5 Jun 2026, 09:40 UTC

All newsPlayers around this dateRead on Steam

🆕 New Features

• Added item protection: when an item falls off the edge of a room, it is teleported back to the nearest point in the air above to prevent reward loss.

• Added guardrails at room entrances next to cliffs to prevent accidentally falling immediately after entering a new room while holding a movement key.

🐛 Bug Fixes

• Fixed a bug where the Shotgun would not auto-reload on the client side in multiplayer.

• Fixed a bug where bullets with a ricochet effect could occasionally pass through walls.

• Fixed a bug where the Human-head Dog's AI could occasionally fail. Normally, it should become frightened and stop moving when the player faces it.

• Fixed a bug where after certain actions, weapons would be unable to fire unless you manually reload by pressing R.

⚡ Improvements

• Reduced fall and trap damage in Chapters 1 and 2 on Normal difficulty from 0.5 hearts to 0.25 hearts.

• Epic treasure adjustment: duplicate rewards no longer appear when choosing one from multiple options.

• Weapon room adjustment: no longer offers the same weapon the protagonist is currently using.

• Stomach rooms that cause heart loss no longer appear in Chapter 1.

• Skin Thief adjustment: now pauses after attacking, and its movement speed is reduced.

• Spike traps now flash red as a warning when rising.

• Landmines now flash red as a warning before exploding.

• Increased the starting character's charge pack initial charge to 60%.

• Optimized wind-related rooms to prevent strange experiences (e.g., wind blowing toward the door could previously blow you back into the previous room immediately after entering).

• Optimized Death Moth behavior.

• Optimized a large number of room layouts.

More from Infinite Loop:Backrooms Playtest

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In-game event12 Sep 2026Update #15: Abnormal eventr · Version 0.1.2.0🆕 New Features • Added 4 sublevels: Level 37.1, Level 37.2, Level 0.2, and Level 0.8. They are unlocked after defeating specific entity bosses. Each sublevel contains unique anomaly events, so explore with caution. • Level 37.1: All equipment in this level alternates between a “Heart” and that piece of equipment. Picking up a Heart increases your heart containers but deals damage. • Level 37.2…Game update25 Jul 2026Update #14 · Version 0.1.1.0🆕 New Features • Multiplayer: Added teammate revival. When a teammate becomes a ghost, other wanderers can hold E nearby to consume 1 heart and revive them, restoring 0.5 hearts. • Multiplayer: Wanderers now turn into a ghost upon death. Ghosts can move freely and help teammates by deflecting or blocking bullets. • Multiplayer: Added teammate transparency setting. By default, teammates appear…In-game event10 Jul 2026Update #13: The Missing Wanderer · Version 0.1.0.0🆕 New Features • Added a Wanderer unlock system: discover Wanderer clues and fulfill their requirements to unlock new Wanderers and have them join your team. • Added an exclusive equipment system: each Wanderer has unique exclusive equipment that can be found while exploring the Backrooms. Once equipped, they can be upgraded via clue requirements, and the upgraded effects are permanently enhan…