
You can finally inspect your camos before equipping them, Command has authorized automated violence, and several zombies have lost their barrier-related spawning privileges.
🎨 Weapon Camo Previews
Added a new 3D weapon-camo preview system to the Career Menu
Preview locked and unlocked camos directly from their Career entries
Rotate, zoom, and reset weapon previews using mouse or controller
Universal camos can be previewed across their compatible weapons
The preview displays the selected weapon, camo, and unlock requirement
Adjusted the tiling and alignment of several Weapon Textures and Weapon Effects across different weapon models
🤖 Auto Turrets
Added purchasable stationary auto turrets throughout the map
Turrets cost 150 coins to activate
Activated turrets automatically track and fire at visible enemies within range
Turrets deal 20 damage per shot and fire up to five rounds per second
Turrets can land critical hits and target the Gasser’s tank
After firing for a limited period, turrets enter a 60-second cooldown
Added a tooltip explaining how turrets work
🌙 Night Vision Improvements
Fixed gas clouds appearing excessively bright while wearing Night Vision Goggles
Fixed environmental shadows becoming too dark while Night Vision was active
Improved overall visibility and lighting balance while using NVGs
🔊 Audio Fixes
Fixed the audio-pooling bug that could cause persistent ringing or “tinnitus”
Improved how rapidly repeating weapon and zombie sounds are recycled
Fixed old audio timers incorrectly interfering with newly reused sounds
🧟 Zombie Spawning
Fixed zombies treating low barriers as sufficient cover when selecting spawn points
Zombies should no longer spawn behind barriers that remain clearly visible to the player
🔥 Performance
Fixed burning zombies passing through Pops’ goo during INFERNO rounds and causing a major lag spike
Improved handling of overlapping fire and goo effects during heavy combat
📋 Objective Guidance
Added tooltip toasts explaining the new objective-text feedback
The new tips clarify why objective text turns red when the General’s orders aren’t being followed
Added an additional tooltip introducing auto turrets
🎁 Loot Boxes
Completed another correction and verification pass across the game’s loot boxes
Fixed inconsistent reward configurations so boxes use their intended loot pools
Your camos have a fitting room, the zombies have fewer places to materialize, and the base now has guns that don’t need you to aim them. Good luck.