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Until Dusk PlaytestNewsUNTIL DUSK 2.6.6 Release
In-game event

UNTIL DUSK 2.6.6 Release

Until Dusk Playtest · published 2 Oct 2026, 20:21 UTC

All newsPlayers around this dateRead on Steam

UNTIL DUSK 2.6.6

Weapon Previews, Auto Turrets & Stability Fixes

You can finally inspect your camos before equipping them, Command has authorized automated violence, and several zombies have lost their barrier-related spawning privileges.

🎨 Weapon Camo Previews

  • Added a new 3D weapon-camo preview system to the Career Menu

  • Preview locked and unlocked camos directly from their Career entries

  • Rotate, zoom, and reset weapon previews using mouse or controller

  • Universal camos can be previewed across their compatible weapons

  • The preview displays the selected weapon, camo, and unlock requirement

  • Adjusted the tiling and alignment of several Weapon Textures and Weapon Effects across different weapon models

🤖 Auto Turrets

  • Added purchasable stationary auto turrets throughout the map

  • Turrets cost 150 coins to activate

  • Activated turrets automatically track and fire at visible enemies within range

  • Turrets deal 20 damage per shot and fire up to five rounds per second

  • Turrets can land critical hits and target the Gasser’s tank

  • After firing for a limited period, turrets enter a 60-second cooldown

  • Added a tooltip explaining how turrets work

🌙 Night Vision Improvements

  • Fixed gas clouds appearing excessively bright while wearing Night Vision Goggles

  • Fixed environmental shadows becoming too dark while Night Vision was active

  • Improved overall visibility and lighting balance while using NVGs

🔊 Audio Fixes

  • Fixed the audio-pooling bug that could cause persistent ringing or “tinnitus”

  • Improved how rapidly repeating weapon and zombie sounds are recycled

  • Fixed old audio timers incorrectly interfering with newly reused sounds

🧟 Zombie Spawning

  • Fixed zombies treating low barriers as sufficient cover when selecting spawn points

  • Zombies should no longer spawn behind barriers that remain clearly visible to the player

🔥 Performance

  • Fixed burning zombies passing through Pops’ goo during INFERNO rounds and causing a major lag spike

  • Improved handling of overlapping fire and goo effects during heavy combat

📋 Objective Guidance

  • Added tooltip toasts explaining the new objective-text feedback

  • The new tips clarify why objective text turns red when the General’s orders aren’t being followed

  • Added an additional tooltip introducing auto turrets

🎁 Loot Boxes

  • Completed another correction and verification pass across the game’s loot boxes

  • Fixed inconsistent reward configurations so boxes use their intended loot pools

Your camos have a fitting room, the zombies have fewer places to materialize, and the base now has guns that don’t need you to aim them. Good luck.

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