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MarginCallNews30/08/2026 - Lag Fix Patch
Game update

30/08/2026 - Lag Fix Patch

MarginCall · published 30 Aug 2026, 17:51 UTC

All newsPlayers around this dateRead on Steam

Performance

- Fixed multiple causes of lag that slowly built up the longer a save was played. Long running games should now feel as smooth as a fresh one.
- Chart candle storage rewritten to a far faster structure. This was a hidden cost paid by every company on every tick and grew as the market did.
- Bonds from bankrupt companies no longer keep their price charts alive forever. Existing saves clean these up automatically the first time they load.
- Fund prices (ETFs and mutual funds) are now computed once per tick instead of repeatedly for every screen, sample and calculation that asked.
- Analyst ratings now trickle out through the day instead of hitting the entire market in a single burst, removing a daily stutter.
- The jobs and employment simulation now processes the workforce in one pass per day instead of rescanning the whole population for every company.
- The top bar, achievements checker, Markets page, Scanner and Compare pages no longer rebuild far more than what is visible on screen, several times a second.
- Dozens of slow market lookups replaced with instant ones.
- Month end autosave stutter greatly reduced, and quarterly fund updates no longer cause a spike.

Bug fixes

- Government bond, swap and convertible charts no longer lose their entire price history every time you load a save.
- Funds no longer show a sudden false jump in price after loading an older save mid session.
- Fixed characters in the world aging roughly 365 times too fast, which was quietly skewing retirement and the workforce over long games.

More from MarginCall

Other announcements

All news
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