
Fixed an issue where the Props Alive counter could incorrectly calculate the number of remaining players.
Props inside the toxic gas will no longer cough. Instead, they now make a different and more distinctive sound, making them easier to identify.
Added a new hit indicator for Props, providing visual feedback when they are hit by bullets or special abilities.
Added a red hit marker for Hunters when a Prop is killed by their shot, providing clearer confirmation of a successful elimination.
Fixed an issue where special abilities could sometimes pass through the floor or back wall of the Shooting Range in the Tutorial and Practice Mode.
Rotwood Cabin: Fixed an issue where some fish traps were placed on top of ammo drops, making the ammo difficult to collect.
Car Shop: Fixed an issue where players could move through cars.
Increased the fire rate of Assault Rifles.
All rifles in the game now fire bullets slightly faster. This adjustment is intended to improve the overall feel and responsiveness of assault rifles.
Made various additional fixes and small adjustments across the game.
Continued improvements to overall game stability and gameplay consistency.
The Day 1 Patch focuses on clearer gameplay feedback, weapon responsiveness, and fixes across several maps and game modes.
We've made further efforts to improve the feedback provided when Props are hit or eliminated, and addressed several issues that could affect gameplay in the Tutorial, Practice Mode, and Prop Hunt.
We will continue monitoring player feedback and game performance closely as we work toward making Duelgrounds a smoother, more stable, and more polished experience.
Welcome to Duelgrounds!