Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ObserveNewsObserve: Performance Update & News on the Map Editor
Game update

Observe: Performance Update & News on the Map Editor

Observe · published 27 Aug 2026, 13:47 UTC · build 24971296

All newsPlayers around this dateRead on Steam

Hello all!

I have released a small update focused almost entirely on performance.

Performance improvements

A few calculations that looked harmless were doing far more work than intended once countries became extremely large. Normal scenarios often hid these problems but stress-testing a world where every region began as an independent country exposed them very clearly. And if you're wondering about that scenario here it is:

The affected systems included manpower generation, frontline captures, cultures, food, population and parts of the in-game UI. These systems now reuse calculations instead of repeatedly scanning the same country and its regions.

Nothing about the simulation has changed. Countries use the same bonuses, frontlines choose targets in the same order and food, population and culture follow the same rules. The game should run much more smooth. Especially in the late game when only a few enormous countries remain.

The Rankings panel has one small change: it now displays the top 100 countries rather than trying to maintain hundreds or thousands of live UI rows. Rankings also refresh less aggressively, reducing unnecessary UI work while keeping the information current.

The Map Editor is coming

I have also been working on something people have requested for a very long time, a custom map editor.

This is no longer just a design document or an early experiment, it's being actively developed. You can draw boundaries, fill enclosed regions, edit adjacency, generate sea zones and build the result into a working scenario. Custom maps can already load into the simulation with countries, buildings, frontlines, world wrapping and naval invasion routes.

The editor also supports reference images that can be moved, scaled and faded while drawing. Maps can be saved, reopened and edited again.

I have been putting this feature off for long, because I had other plans that were more interesting to me. But recently I have made a poll on Discord to see what did you guys care about the most and this was the winner. So I decided to drop everything to work on the custom maps.

There is still polishing and testing to do before I release it publicly. Custom maps touch almost every part of Observe, so I want to make sure saving, loading, Workshop distribution and unusual map layouts remain reliable.

I may also hold a community map-making competition after the editor is released. The best original maps could become part of the base game, with Steam gift cards for the winners. More details will come once the editor is ready for everyone.

Thank you for playing.

More from Observe

Other announcements

All news
In-game event9 Sep 2026Observe 0.7.8: Save Games, Combat Rules and More God Mode ToolsHello all! This update adds save games, reusable rule profiles, more control over combat and new ways to change the world through God Mode. Save a world and return later You can now save a running world and continue it later from the Scenario Editor. Open the new Saves tab, choose a saved world and return to the simulation. A save keeps the current date, countries, wars, active front lines, com…Community7 Sep 2026Join The Translation Effort!We have moved Observe's community translation project from Crowdin to a self-hosted Weblate server. This lets us support every language our players ask us to add. German, Polish, Turkish and Ukrainian translations are already underway. French, Korean and Russian are now open for contributors too. HELP TRANSLATE OBSERVE You do not need to translate the entire game. Every translated or corrected…Community5 Sep 2026Observe Needs YOU: Community Translations!Hello all! Observe has grown considerably over the past few months and we now have a big international audience! I would like to make Observe easier to play for people who do not speak English as their first language, so I am opening a community translation project. The first translation A group of Polish players (Monika and Igilq) has already offered to begin translating the game into Polish.…