
The Suppressor & Build Expansion Update is now available. This update expands both enemy pressure and build variety while shortening the Standard Run into a faster, more focused five-wave experience.
The Suppressor joins the arena from later waves with three weighted projectile patterns:
Tri Bolt — a readable three-projectile burst.
Heavy Eye — a larger projectile that can be destroyed with player gunfire before it reaches you.
Spiral Pair — two corkscrewing plasma bolts that require active movement.
The Suppressor now fires from eye level and features dedicated charge feedback, projectile trails, impact effects and spatial audio.
Five new Standard cards have been added:
Endless Pursuit — sprint kills restore stamina and improve sustained mobility.
Aerial Gyros — improves airborne control, jump force and airborne rifle damage.
Kinetic Hammer — repeated hits build stronger enemy knockback.
Focus Fire — consecutive hits against one target progressively increase damage.
Ballistic Calibration — increases projectile speed and weakpoint damage.
The Standard card pool now contains 24 cards, with additional stacking and behavior-driven build options.
Normal Playtest runs now end after five waves. The Beacon, arena pressure and final stabilization sequence scale across the shorter run, creating a faster route from the opening wave to the final result.
Beacon Lightning now creates a visible electrical discharge directly on every struck enemy.
Lightning contacts continue to land in short cascades instead of hitting every target simultaneously.
Wave breaks finish faster when no XP orbs remain.
Card readability, value spacing and several combat effects received additional polish.
Thank you for playing and sharing your feedback. Every run helps us improve the demo.