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Sinking EternityNewsWeekly Changelog: v0.8.23
In-game event

Weekly Changelog: v0.8.23

Sinking Eternity · published 23 Jul 2026, 04:34 UTC

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Hey everyone, I hope you're doing great!

For this week's update, we're looking back at everything that happened during the third year of development (July 2025 to July 2026).

The biggest milestone was releasing the first public demo of Sinking Eternity (in October 2025). After years of development, seeing players explore the world for the first time was such a cool moment. Shortly afterward, the game also took part in Steam Next Fest, where hundreds of players tried the game.

One of the highlights of the year was getting to talk with so many of you. I had the opportunity to exchange messages with hundreds of amazing players across different platforms, and carefully noted all your feedback and suggestions. Over the following months, I focused on improving the game based on everything you shared. Sinking Eternity is a much better game today because of your help.

This year also brought one of the biggest visual upgrades to the project. The underwater world became more immersive, the starting islands gained several gigantic landmarks visible from the very beginning of the adventure, sea creatures became larger and more alien-looking, fish schools were added, the shelter upgrade system was completed, and the gamepad support was finalized.

Behind the scenes, a lot of work also went into improving performance and adding dozens of settings, making the game playable on older computers. At the same time, the entire Early Access story and questline were completed, while laying the foundations for the future arcs of the game.

Another milestone that still amazes me is seeing the community continue to grow. Sinking Eternity reached over 9,000 wishlists on Steam. Every wishlist, every message, and every piece of encouragement helped keep this project moving forward. Thank you!

Looking back, the third year was all about transforming Sinking Eternity from a project into a game shaped by all of you.

We're now starting Year 4 of development, with the Early Access releasing very shortly.

I can't wait to show you all what's coming next for Sinking Eternity.

Thank you for being part of this journey!

More from Sinking Eternity

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…