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PathogenicNewsPathogenic is Going (Medically) Viral! 25,000 COPIES SOLD!
Community

Pathogenic is Going (Medically) Viral! 25,000 COPIES SOLD!

Pathogenic · published 17 Jul 2026, 16:30 UTC

All newsPlayers around this dateRead on Steam

Hey Parasites!

Pathogenic has passed the 25,000 sales milestone within 24 hours after launch!

On top of that, our cellular roguelike shooter has reached 3,000+ peak concurrent player count. These are incredible numbers for a game made by a humble dev team of two. The pathogen truly is spreading everywhere! From the bottom of our plague-ridden hearts, a big thank you to each and every one of you for making Pathogenic such a viral (medically) success.

If you haven’t started infecting the human body, Pathogenic is now on a 20% launch discount. Be sure to pick up our game while it lasts! And check out some awesome bundles we’ve set up with other excellent indie titles, including Brotato, Voidling Bound and Everything is Crab!

We’ve also seen quite a few players discussing strategies and tips on the discussion board. Just want to mention that we have an official Discord where players talk about lore, share gameplay tips and show off crazy pathogens.

Finally, we really appreciate the glowing reviews and kind feedback so far. We can’t ask for a more active community to support our launch and help us keep improving the game. If you like Pathogenic, don’t forget to leave a review too as it really helps us push the game on the Steam (and spread the infection even further)!

Always remember, mitochondria is the powerhouse of the cell.

Change Log

Matt has been grinding out updates since launch to catch any new issues, and you might noticed several patches have been implemented throughout the last 24 hours. Here's a compilation of the changes to Pathogenic all the way up to the time of this post:

New content

  • ~20 new Stomach & Liver rooms; retinted Lungs backgrounds.

Accessibility & UI

  • New Text Size setting (Normal / Large / Extra Large) under a new UI tab - defaults to largest on Steam Deck

  • Added 30 and 45 FPS cap options.

  • Graphics & physics settings are now saved per-machine and not synchronized with Steam Cloud

Balance

  • Apoptosome damage 600 -> 800

  • Continuous Laser now scales damage with charge

  • Heart boss arcs are more forgiving to dodge

Quality of life

  • Draft mutation picks (for amoeba and nanobot) that need placement can now be cancelled to refund the pick

  • Ballistic Flagellum no longer fires over the level-up and pause screens

Fixes

  • Fixed full-game owners getting stuck in "demo mode" and walled after the Liver.

  • Fixed a blood-particle crash/hitch and a dense-Liver-room crash

  • Added a deeper save backup

  • Fixed localization errors

More from Pathogenic

Other announcements

All news
In-game event7 Aug 2026New Patch: Balancing AdjustmentsHi Parasites! We're back with a new update! This time the focus is mostly on balancing. We've been combing through all your feedback here on Steam and on our Discord reporting channels, and we noticed a few organelles and mutations performing far better than intended due to how the buffs were stacked. This patch will turn them down a notch, while also buffing several other organelles to encoura…In-game event2 Aug 2026More Updates + The Demo Returns!Hey Parasites! Thursday July 30 marked the second week since Pathogenic launched and the end of our launch sale. Thanks to all of your support, these two weeks couldn’t have gone any better. We are truly grateful for everyone playing Pathogenic and sharing your thoughts on the game. We are getting plenty of feedback from the community every day, and will keep working on fixes and optimizations…In-game event22 Jul 2026Post-Launch Update: Addressing Player FeedbackHey Parasites! Pathogenic just passed 100k copies sold! Thank you so much for your support that helped us reach this massive milestone in less than a week after launch. Now for the more important thing of today: Pathogenic just got a new update with a series of rebalancing, optimizations and fixes! Balancing We've heard your feedback about the Lungs difficulty scaling. While it will remain as a…