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Altered AlmaNewsFile #26 // June Update + Secret Sauce
Community

File #26 // June Update + Secret Sauce

Altered Alma · published 29 Jun 2026, 13:07 UTC

All newsPlayers around this dateRead on Steam

Hi Awesome gang!

We hope the end of spring treated you well. Things have been busy here, and we have a lot to share with you today. New events, a big demo update, and a nice surprise for our dear PlayTesters!

Let's get into it.

Secret Sauce Festival // San Francisco

We’re happy to announce we will be part of the Secret Sauce Showcase during July 18–19!! It will also be transmitted during the Open Sauce in San Francisco, USA!

We will have a brand new trailer for you during this showcase! So please tell us what you think about it too!

Unfortunately, we won't be able to announce the release date during this event as we were planning to; we are so sorry to hype you up for this announcement.

In an ideal world, we'd have already announced the release date as originally planned; but with the ever-growing amount of games launching in the 2nd half of 2026, we want to make sure we give the game the best shot we can at launch, as we only get one shot, one release. We're working hard right now to find a date that works for both us and you (and your wallets!) and as soon as we land on that date, we can't wait to share it with you all!

We know you're all excited to finally get your hands on the full launch and hugely appreciate your patience while we figure this out. For now we will be waiting until we see a good window, and don’t doubt we will announce it as soon as we can; we are also excited for Alma’s release, and we want you to play it and tell us what you think!

⚙️ Updated Demo

We have been working hard on the demo since Steam Next Fest, and the update is coming soon. You gave us a lot of feedback, and we took every message seriously. Here is what changed:

  • Difficulty and Accessibility Options. You told us loud and clear that you wanted more control over your experience. The new difficulty settings let you tune enemy health, damage, parry timing, and more. Whether you want a serious challenge or a relaxed run through Neo Barcelona, the choice is yours.
  • Improved Movement and Parry Controls. The parry system needed more work. We heard you. We have adjusted the timing and made it more rewarding to use. Movement has also been refined to feel more precise and consistent.
  • Control Remapping. This was one of the top requests from the event. A full control remapping system is now in place. You shape the controls to fit how you play.

  • Improved Cutscenes. The story moments feel better now. The in-game Pixel-Art cutscenes have been updated to improve pacing and visual quality.
  • Better Pickups and Items. We added more variety to the items you find across Neo Barcelona and made existing ones more useful and clear.
  • UI Improvements. The interface has been optimized. Everything reads cleaner and responds faster.

A huge shoutout to everyone who’s been active on our Discord, giving us your love, support and feedback. Your input has been incredibly valuable and has helped us fine-tune the game and polish the final details. We’ve been taking tons of notes, and your excitement genuinely keeps us going.

With each update, we’re getting closer to bringing this world to life, and we honestly couldn’t do it without you. Thanks for being with us on this journey. We can’t wait to share even more soon.

See you in our next entry,
– 2Awesome Studio

Activity subsidized by the Spanish Ministry of Culture, Creative Europe Media and the Catalan Institute for Cultural Companies (ICEC).

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