
• Completing missions now individually increases reputation levels for all 3 alien races
• Each race has its own reputation progress
• Reputation levels grant new bonuses as you complete more deliveries
Reputation Levels
• Lvl 1 - 1 delivery: Unlocks the shop for that race
• Lvl 2 - 10 deliveries: Adds +1 flat extra token per mission
• Lvl 3 - 25 deliveries: Reduces that race's mission timer by 30 seconds
• Lvl 4 - 50 deliveries: Adds +1 flat extra token per mission
• Lvl 5 - 100 deliveries: Reduces that race's mission timer by 30 seconds
Knowledge Menu Tabs
• Added 2 brand-new tabs to the Knowledge menu
• Tips tab: Shows tips for orb size scaling, copying, pasting, and several game features that are not explicitly explained elsewhere
• Visitor Info tab: Displays the new Reputation System and additional visitor information
Visitor Encounter Chance System
• Completing or declining missions for each race now increases or reduces the chance for that race to appear in future missions
• This makes it possible to shift encounter chances toward whichever race you need most
• Encounter chances are limited to a maximum range of 70% / 15% / 15%
• Encounter chances change in 5% intervals
• Accepting a mission for a race removes 2.5% from the other two races and gives +5% to the selected race
New Tool
• Antimatter Processor: Processes 32 Whitematter and 32 Darkmatter into a size 2 Antimatter orb
• The Antimatter Processor does not consume an extra amount, since Antimatter is already a very expensive resource
Audio & UI Additions
• Added brand-new collision sounds for all 19 elements, including Mud
• Added new sounds for opening and closing menus
• Added a "Reset Delivery Portal Position" button to the delivery UI
• Added an "On-Encounter" button to the new Visitor Info tab
• The "On-Encounter" button allows Auto-Accept or Auto-Decline to be enabled separately for each of the 3 races
• This makes it possible to semi-AFK delivery missions if you have the proper setup
Tool Description Improvements
• Improved several tool descriptions by adding the exact resource amounts for recipes
• Updated descriptions include Matter Mixer, Water Converter, Whitematter Processor, Darkmatter Processor, Antimatter Processor, and Token Synthesizers
Shop & UI Improvements
• Changed the color of the shop tabs to better fit their race and improve the overall shop visuals
• Slightly adjusted shop dimensions and ordering to better fit tools and descriptions
• Reduced the maximum amount of collision SFX that can play per second
• Enabling tool or wire view modes now displays a pop-up telling you which mode was enabled
Processor Tool Balance
• Whitematter Processor and Darkmatter Processor tools now consume x1.5 the normal amounts instead of x2
• This makes processor tools more viable in the mid game
• Efficiency upgrades for Whitematter Processor and Darkmatter Processor tools now have a 10% / 20% / 33% chance of not consuming resources
• These new efficiency values better follow the new x1.5 consumption ratio
Token Synthesizer Balance
• Reduced Token Synthesizer resource requirements, since tokens should now be easier to obtain overall
• Antimatter: 10 -> 4
• Iron: 50,000 -> 25,000
• Terrium: 10,000 -> 5,000
• GreenMatter: 50,000 -> 25,000
• Crystal: 250 -> 125
• Fire: 100,000 -> 50,000
• Whitematter: 500 -> 250
Upgrade Price Balance
Space Amplification I:
• Bluematter cost stays at 1,000,000
• Antimatter cost changed from 10 to 0
Removed the Antimatter cost from Space Amplification I to make it achievable earlier
Space Amplification II:
• YellowMatter cost stays at 1,000,000
• Antimatter cost changed from 500 to 0
• Whitematter cost changed from 0 to 10,000
Added a Whitematter cost to Space Amplification II as a mid/late-game currency
Efficient Trading Routes:
• Token cost changed from 5 / 10 / 20 to 1 / 5 / 10
Negotiation Upgrades
• Reputation Upgrades have been renamed to Negotiation, this was changed because Reputation is now a new mechanic in the game
• Token cost changed from 1 / 4 / 10 / 15 / 20 to 1 / 2 / 4 / 7 / 10
Tool Price Balance
• Matter Maxifier: 8 -> 6
• Whitematter Processor: 15 -> 10
• DarkMatter Processor: 20 -> 10
• Fixed a bug that allowed menus to be opened before discovering your first element
• Fixed a bug that made shop tabs stay active while not visible, blocking mouse interactions with objects below them
• Fixed a bug that allowed ALT mode to be toggled when starting the game
• Fixed a bug that made tools sometimes ignore the Black Hole instead of being absorbed and refunded
• Fixed a bug that made the Knowledge menu not update properly
• Settings menu can now be opened while the start intro is playing
• Base bloom value for new saves should now be 50% instead of 100%
• Reduced the high-pitched clinking in Bluematter sounds