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PhaigeX: Confiners Aptitude ExamNewsSigns of Life Update: New Confiner's DEMO out now!!! 🥳🥳🥳
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Signs of Life Update: New Confiner's DEMO out now!!! 🥳🥳🥳

PhaigeX: Confiners Aptitude Exam · published 10 Jun 2026, 13:06 UTC

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PhaigeX: Confiners (Signs of Life update)

Hey, it's been a while! Long story short the game took a detour through development hell. 😂

After months of all-nighters, way too much coffee, and a game identity crisis or two, the next demo update is finally here.Do note that its still pretty janky, albeit playable. Feel free to give us some feedback. Thanks.

CONFINERS DEMO UPDATE:

Rogue-lite Sector Campaign :

This is the main reason things took so long. I really had to hunker down and figure out what I actually wanted out of Confiners. Long story short, we ended up going with an FTL-style campaign where you fly across a sector map and run into random events that can either seriously help your run or completely ruin it.


Squadron System:

You don’t have to go it alone out there. Aside from your core PHGX-Units, you can now recruit a limited squad of escorts to back you up.

  • Corvettes will trail your position closely to provide direct fire support.

  • Frigates stay tethered to your Support Craft to keep it locked down and protected.

New UI and smoother combat: (Trailer vid to better illustrate the feature ːsteammockingː)

We’ve completely overhauled the Combat UI! The old layout was a bit clunky, so we’ve streamlined it to give you a clearer view of the battlefield.

Alongside the visual refresh, combat balancing got a major tune-up. Enemy turrets will no longer instantly shred your ship with god-like accuracy. We’ve tuned the pacing so you can skillfully weave through enemy fire, putting the focus squarely on rewarding your piloting skills.

That's all for now, expect a more regular updates from now on.

Towards a brighter future,

More from PhaigeX: Confiners Aptitude Exam

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In-game event12 Sep 2026PhaigeX: Confiners Demo 0.99h (Lighting and more Bug Fixes)Lighting and stuff Hello! It’s time for another weekend update. 🎉 So, for this week, I decided to take a stab at implementing a lighting system. I honestly don't know if anyone will notice the difference, but it's there, I swear! ːsteammockingː Changelogs New · Added Automated Mines stage modifier. · Added lighting in the game. Balance · Corvette squadrons ships now don't die if destroyed. · I…Game update8 Sep 2026PhaigeX: Confiners (Hotfixes-0.99e)Hotfixes update (Hotfixes-0.99e) Awkward moment when you realize your game saves deletes itself on restart for new save files. ːsteamfacepalmː Balance · Make the salvage and call warp closer to the target beacon. · Improve Kinetic Resonance EN gain. QOL · Added New tags on hangar for recently aquired modules. · Added Goback shortcut for hangar and squadron scene. Bug Fixed · Fixed Final mission…Game update7 Sep 2026PhaigeX: Confiners (Hotfixes-QOL)Hotfixes update (Hotfixes-QOL) Balance · Modules now guarantees a spawn each mission. QOL · Added choices shortcut during events · Added toggle between fire on release vs fire on press for lock on weapons. · Improve ship's rotations Bug Fixed · Fixed Tutorial that bugged out Towards a brighter future,