PhaigeX: Confiners Aptitude Exam · published
Hello! It’s time for another weekend update. 🎉
So, for this week, I decided to take a stab at implementing a lighting system. I honestly don't know if anyone will notice the difference, but it's there, I swear! ːsteammockingː
Added Automated Mines stage modifier.
Added lighting in the game.
Corvette squadrons ships now don't die if destroyed.
Increase lock on range a tiny bid to better reflect the cone image.
Added check if you're too good at stealth and keep destroying outposts the alert will be set to 1 minimum.
EMP attacks now as a chance to disable missiles tracking.
Improve Sentinel rail part piercing.
Improve Sentinel Explosion aoe.
Improve Corvette escort behavior to now pick and engage a target instead of loitering endlessly around you.
Fixed bug for escort squadrons not retaining random modules after a battle.
New tag gets reset when accessing squadron UI.
Bug fix support craft being able to recall after exiting a jamming field even if mid action.
Bug fix for ghost ship (blips but ships are invi)
Fixed offcam markers being so jitterly.
Fixed corvette not going to support craft for repairs.
Fixed MIRV missiles staying in place when there is no target.
Fixed missing choice in one of the event.
Towards a brighter future,