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project paradox playtestNewsv0.3.1.8 Patch Notes - Flying Enemy Combat and Perk Balance
Game update

v0.3.1.8 Patch Notes - Flying Enemy Combat and Perk Balance

project paradox playtest · published 12 Oct 2026, 18:38 UTC

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v0.3.1.8 Patch Notes - Flying Enemy Combat and Perk Balance

Enemy Combat Improvements

  • Flying Enemy Attack Movement - Flying enemies now float, dash around their target, fire, and recharge instead of stopping completely during attacks.
  • More Predictable Flying Movement - Flying enemies now maintain a consistent orbit without random pauses or direction reversals.
  • Flying Attack Recovery - Added clearer recovery time between flying enemy attacks.
  • Flying Enemy Tuning - Adjusted flying movement speed, dash behavior, bomber speed, and attack timing.

Perk Balance

  • Damage - Converted Damage into a stackable upgrade that grants +1 base damage per stack.
  • CDR - Cooldown Reduction now grants 5% cooldown and reload reduction per stack and is available across all abilities.
  • Permafrost - Increased bonus damage against Chilled enemies from +1 to +2 damage per second per Chill stack.

Bug Fixes

  • Fixed flying enemies losing movement control during attack phases.
  • Fixed flying enemies overshooting their orbit position during small movement corrections.
  • Fixed flying attack recovery not consistently holding its full duration.
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