v0.3.1.8 Patch Notes - Flying Enemy Combat and Perk Balance
Enemy Combat Improvements
- Flying Enemy Attack Movement - Flying enemies now float, dash around their target, fire, and recharge instead of stopping completely during attacks.
- More Predictable Flying Movement - Flying enemies now maintain a consistent orbit without random pauses or direction reversals.
- Flying Attack Recovery - Added clearer recovery time between flying enemy attacks.
- Flying Enemy Tuning - Adjusted flying movement speed, dash behavior, bomber speed, and attack timing.
Perk Balance
- Damage - Converted Damage into a stackable upgrade that grants +1 base damage per stack.
- CDR - Cooldown Reduction now grants 5% cooldown and reload reduction per stack and is available across all abilities.
- Permafrost - Increased bonus damage against Chilled enemies from +1 to +2 damage per second per Chill stack.
Bug Fixes
- Fixed flying enemies losing movement control during attack phases.
- Fixed flying enemies overshooting their orbit position during small movement corrections.
- Fixed flying attack recovery not consistently holding its full duration.