Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
project paradox playtestNewsv0.3.1.7 Patch Notes - Upgrades, Enemy Balance, and Combat Targeting
Game update

v0.3.1.7 Patch Notes - Upgrades, Enemy Balance, and Combat Targeting

project paradox playtest · published 8 Oct 2026, 04:40 UTC

All newsPlayers around this dateRead on Steam

v0.3.1.7 Patch Notes - Upgrades, Enemy Balance, and Combat Targeting

Upgrade System Improvements

  • Upgrade Milestones - Upgrades can now have unique effects and descriptions at specific stack levels.
  • Clearer Level-Up Choices - Upgrade cards now show whether an upgrade is one-off, stackable, its maximum stacks, and whether it belongs to an ability path.
  • Improved Upgrade Summaries - Acquired upgrade summaries now include milestone effects and descriptions.
  • Movement Milestones - Movement upgrades can now improve dash cooldown, dash distance, and air-jump count at higher stacks.
  • XP Orb Healing - The Orbs upgrade now restores health at its second stack milestone.
  • Ice Piercer - Added a new Ice Lance perk that increases piercing while reducing damage and weapon spread.

Balance Changes

  • Enemy Health Pass - Non-boss enemies now spawn with reduced base health. Boss health remains unchanged.
  • Dash Scaling - Upgrade effects now correctly modify dash and Phase Dash cooldowns and travel distance.

Enemy & Combat Improvements

  • Improved Enemy Targeting - Enemy threat and target tracking now correctly handle all valid player identities.
  • Melee Contact Fixes - Melee attacks now resolve active player colliders more reliably, including during multiplayer movement.
  • Damage Window Reliability - Body-contact damage now activates consistently with other melee hit shapes and avoids duplicate hits.
  • Shield Visuals - Enemy shields now have brighter surface highlights, reflections, and clearer animated patterns.

Bug Fixes

  • Fixed enemies failing to track or clear targets when a valid player had network object ID zero.
  • Fixed some melee attacks missing players because they selected inactive or incorrect colliders.
  • Fixed melee damage windows missing brief contact opportunities between physics ticks.
  • Fixed upgrade descriptions not matching the next stack being offered.
  • Fixed dash distance and cooldown changes not appearing consistently in upgrade summaries.
More from project paradox playtest

Other announcements

All news
Game update2 Oct 2026v0.3.1.4 Patch Notes - HUD, Enemy Visuals, and Session Reliabilityv0.3.1.4 Patch Notes - HUD, Enemy Visuals, and Session Reliability New Features · Game Over Career Progress - Added rank progress, XP earned, next-rank information, and progress tracking to the results screen. · Game Over Outcome Details - Results screens now provide clearer outcome explanations and player action hints. · Revive Zone Visuals - Added a visible, player-colored revive range sphere…Game update11 Sep 2026v0.3.1.3 Patch Notesv0.3.1.3 Patch Notes Big changes this update to Aria, revives, Procedural Mode, and a few problem enemies. Aria Special Rework Aria's Special has been rebuilt to be much quicker and easier to use. · Much lower damage requirement to charge it. · First click picks enemies up. · Click again to slam them, or wait and they will slam automatically when the timer ends. · Removed multi-casting. One use…Game update1 Sep 2026v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvementsv0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements New Features · Lobby Player Roster - Hosts can view everyone connected to the lobby. · Host Kick Controls - Hosts can remove individual players from the lobby. · Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby. · Full Version Display - The four-part game version is now shown…