The Final Lane - Playtest · published · build 25813014
We recently changed our playtest to request access because we wanted to release a big update! If you recently requested, check again, the playtest will be back open!
TikTok Short Showcasing Jumping & Throwing
New interactive Character/Class select menu!
Upgrade system: All balls now have the ability to be upgraded from the mirror in the Rest scene.
Ball removal: Any ball can be flushed from your deck using the toilet in the Rest Scene
Jumping!
Throwing the bowling ball at NPCs and smashing their drinks! Hold left click while exploring to wind up a throw, then let go to toss your ball. It bounces off walls and people, then comes back to your hand.
Updated Bowling HUD! Controls are improved!
Added ball collection screen to see your full deck!
Morality System! When you answer between two dialogue options, you gain a run-permanent score! This will come into play later!
Overset status will expand your lane and add extra pins! Extra pins on the lane count toward the bowl. A strike or spare is still 10 pins.
New Devil ball Powder Keg: click while your ball rolls to blow up nearby pins. New trophy Hair Trigger: click while the ball rolls, and Powder Keg blows up when it hits a pin.
Bumping your rolling ball with A/D now has to be earned. The new Body English devil ball (cost 2, exhaust) unlocks it for the rest of the fight, and the new Divine trophy Bowler's Lean unlocks it in every fight.
Gutter Wall now deals damage equal to the block you had left when your last turn ended, instead of your current block. Its description shows that amount.
Moved Character select to another scene
Added two new areas to showcase the Elites/Contestants
Added a bowling practice area ( non-functional for now )
You now spawn and fall through hell's butthole!
Added mystery door
Added a few other interesting things :)
Holding Shift makes you move faster while exploring.
Your ball's panel sits by the lane while you aim so you can see your bowl effects
Each ball you play counts on its own. Two copies of the same ball hit twice, and each gets your per-pin bonuses, instead of merging into one bigger hit.
Upgraded balls show a mark in the bottom-right corner of their card.
Discord can show what you are doing during the Steam playtest: the main menu, the starting area, or bowling, and which floor you are on.
Added more tooltips!
Entering the boss room no longer leaves the screen black. Still not a real boss, but a tough fight to be sure
Fixed bug in the tutorial when hovering the status effects
After a random event interrupts your elevator ride, you can walk into the exit elevator again instead of being blocked at its doorway.
The fight no longer stalls for a moment after an enemy acts when their next move appears right away.