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Roman Sands RE:BuildNewsPatch #3
Game update

Patch #3

Roman Sands RE:Build · published 28 Sep 2026, 11:15 UTC

All newsPlayers around this dateRead on Steam

Next round of patches is up. Most of the work since the previous patch has been against ongoing, difficult issues, but expect fixes in the next day or two on Act 2 failing to save, and for Russian text layout problems.

Main points here are some various quest fixes, and solving an issue that had broken the mouse smooth toggle (forcing it on all the time). Mouselook will still be a little bit... imperfect on high DPI mice, but it ought to be far more tolerable. Further improvements will come in due course.

I've also put in a quick loading screen prompt advising that the game autosaves at the start of new days. There's been a decent amount of save game related bug reports for Act 1 that turned out to not be bugs, but us not communicating when the game actually saves.

Next Up

Mainly Russian text layout, Act 2 saving issues, and continuing to sweep through quest errors.

Going through player logs for various crashes, I've noticed a pattern suggesting that some crashes are due to a conflict between hardware vs. engine configuration. I've got a probable fix for this, but am going to test it robustly over the next few days to ensure it won't lead to instabilities for everyone else.

Changelog

  • Mouse smooth toggle now works, mouselook better.
  • When the pool is repaired, task tracking will no longer point you to the inaccessible filter
  • Exiting to menu from Act 3 or completing the credits no longer causes a new game to softlock
  • Examining the Ideal upon completion of the Orrery puzzle no longer locks the game
  • Giving Betty her refund now actually completes the task.
  • Fixed another dialogue error that would softlock Betty's talk-to-manager conversation
  • Added load screen prompt advising when the game saves
  • More from Roman Sands RE:Build

    Other announcements

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