A balance update for everyone who's already deep into the game — plus your wishes and bug reports from the last few days. Thanks to everyone who wrote in!
Balance
- The late game is noticeably more challenging: bosses, world bosses, titans, the Ash Tower and high-level hunting grounds are tougher.
- Hunting grounds, the tower and dungeons now grow with every Ashfall — and pay more gold for it.
- Crit damage and damage from gear now have a cap, shown in the game.
- The Ashfall gate rises with every fall.
- Some world bosses can be reached earlier.
Ash-forging
- The Heroic and Mystic Depths pay more with every Ashfall: stronger set pieces, more set drops and more Ember Ash.
New
- "Collect and fight again" after boss wins (thanks, Morrigan!)
- Loadouts remember companions and prayers and can be renamed (thanks, Tichkiir and Isorn!)
- Queue easier to spot, one more slot at the last Homestead stage
- Own combat backdrops for Morvhal, Ithra and Kaer'Dun
- Rewards are now shown everywhere
Fixed
- Night Raid belt, journal filter, unmake prompt, fishing spot names and smaller display bugs (thanks, Tichkiir, Faith and despair!)
Tell us how the new balance feels — at a normal pace and for everyone who plays long!