A big care patch after the Ash Tower: your wishes from Discord and Steam, a queue for the workshop, and a long list of reported bugs. Thanks to everyone who wrote in!
New
- Workshop queue: every recipe card has "Next" — up to three crafts in a row (four with the Homestead & Workshop), 10/25/50/100× each or until the materials run out. Keeps going offline. Thanks, Turk!
- A scout band that is out now survives the Ashfall and brings its loot home.
- New life, new loot: after an Ashfall, dungeon bosses give their daily loot again that same day.
- Auto-Heal "Food+Potion" eats first in combat — potions only in an emergency.
- Treasure runs, the Soot Thief and floating orbs stay longer; House requests come less often.
- Ash Tower: guardians now drop loot — 40 % of the hunting-ground chance, 60 % from floor 50, 80 % from floor 80, once per floor per Ashfall run. Uniques can drop too, at half the usual chance. Loot lore in the tower from 50 victories, and tower victories now count together with the regular foe.
- Foe filter in the Hunting Grounds: search by name, home region or loot ("beast hide" shows every foe that drops it). Thanks, tappi!
- Titan Shards now survive the Ashfall. Thanks, despair!
- Potion Warden can be switched on and off — in the effect window and on its upgrade card. Thanks, despair!
- 16 foes had no remains when they died — all of them do now.
- Every item now tells you where it comes from — 58 said nothing before (jewellery, Hoard Warden pieces, terror tools and more).
- More space: 60 instead of 46 base bag slots, bags roughly twice as big, every farmstead tier +4 slots, 40 instead of 32 bank slots per page. Thanks, M0NKEY!
- Your whole bag can now be opened large over the game — bag button or key I.
- Unmaking: identical pieces as a stack with "Unmake all", plus a toggle for carved pieces. Thanks, Tichkiir!
- New setting: mute while the game is not in focus. Thanks, Tichkiir!
Fixed
- Dropped equipment landed as an unsellable stack in your bag instead of the chest (thanks, Rhiuk!)
- Ur'Vahel would not unlock despite all bosses being defeated (thanks, despair!)
- "Beast lore complete" did nothing in the Ash Tower (thanks, despair!)
- Bow jump went nowhere, and the menu showed the wrong level for the Hunting Grounds (thanks, Tichkiir!)
- Jumps landed at the top of the page instead of at the target; the target is now briefly highlighted
- The search at the top only found some of the pages
- Ingredients on recipe cards now lead to their source
- World boss videos no longer started reliably on hover
- The tour did not know about the Ash Tower yet
- German text in the English game (Aschefalter, Curse of Heaviness and nine items) — thanks, Faith and despair!
- The combat page shifted during fights, and tiles bounced under the mouse (thanks, M0NKEY!)
- Crafting: early recipes give much more XP, and thirteen new jewellery recipes fill the gaps from level 6 to 95 — no more copper-ring marathon (thanks, Tichkiir!)
- Settings: switches for the Soot Thief, street encounters, the walking Traveller and House requests (thanks, Turk!)
- Unmaking: "don't ask again" now works up to the rarity you pick (thanks, Turk!)
- Item window shows the equip level; "Equip best" previews its swaps and no longer breaks sets (thanks, Tichkiir!)
- Statistics now show playtime and numbers; Star Splinter lists expeditions and the Traveller as sources (thanks, Turk!)
- The workshop resumes once your own gathering slot has brought in enough material
- Boss loot opens right away; dungeons: "Collect and continue: boss 2"; after bosses, back to your last foe
- Search jumps straight to the foe, finds dungeons and dungeon bosses, and explains locked pages
- Clicks no longer get lost while the page redraws; notices no longer slide under the mouse
- Upgrade materials tell you what they are for; the Traveller shows weapon type, speed and equip level
- The Calling-it-a-day window now lists the workshop and your scout band; the "dungeon loot is waiting" reminder no longer fires for dungeons you cannot enter yet
- Cooked food showed up under Wood · Fish · Herb or Misc in the Bank instead of Food & Potions (thanks, Tichkiir!)
- After an Ashfall and the next restart your gear got new bonus stats — including the rescued weapon. Fixed.
- Daily and House orders could be handed in a second time on the same day after an Ashfall
- The gold preview on orders, achievements and the Ember Trail now shows the amount you actually receive
- Workshop: remaining time respects speed bonuses; an old stop notice clears on the next start; "missing 2×" instead of "ran out"
- Bonuses & Effects shows the Ash Moth's food bonus; the companion guarantee counts down live; the glossary explains Ember Hunt correctly
- The tour showed formatting tags; the rust nudge appeared in the middle of the tower; "Gem Cutting" wrapped in the menu
- Dungeon loot could not be sold at all — there is now “Sell one” with a confirmation (thanks, MGRza!)
- The hoard imp no longer vanishes from a stray click next to it in the first two seconds
- The top bar no longer wraps into two rows after the Ashfall on laptop widths
- The hunt chip in the top row follows the foe you are fighting (thanks, Tichkiir!)
- Tower: regular fights end by themselves when you start a climb; after a fall you go back to your last foe
- Clicks on foe cards no longer get swallowed by the kill feed in the top right