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Planet KillerNewsPlanet Killer Patch v1.0.6
In-game event

Planet Killer Patch v1.0.6

Planet Killer · published 10 Sep 2026, 19:12 UTC · build 25238126

All newsPlayers around this dateRead on Steam

Hello Planet Killers! This is our first official patch, I did push out 3 mini release day patches but after gaining a ton of feedback I was able to put together this patch last night and today.

I'm astounded by the response, passion, and enjoyment people are having for my game and I never could have predicted this! Thank you all again.

v1.0.6 Patch notes:

New Features and changes:

  • Retire run feature - After depth 50 you can retire a run without dying, which will grant a multiplier to your planet cores collected, this multiplier increases each time you retire a run.

  • Major performance pass for late game issues, performance should be completely resolved.

  • Shift + Click to rapidly equip slots

  • Warning added for trying to load a save from a previous game version

Game Balance:

  • Ascendant-CMD 2: 5 slots -> 3 slots.

  • Slag shotgun projectile amount reduced 8 -> 4.

  • Shop item costs have been slightly increased and adjusted late game.

  • Added planet lethality after depth 50.

  • New lifetime stats for how many runs have been retired and the multiplier.

Bug Fixes:

  • Fixed performance issues with object pooling of lights and missile trails

  • Fixed performance issues with terrain calculations during massive late game alpha strikes

  • Fixed a large amount of various random performance and optimization issues

  • Enemy ships now stop shooting after the player and wingmen are dead.

  • Wingmen stop shooting the planet after it is sufficiently destroyed.

  • Fixed an issue on Mac where the mouse would break until you alt-tab back into the game.

  • Fixed an issue with the mouse on Dual-monitor setups.

  • Fixed an issue where the Rank 100 achievement would not unlock.

  • Fixed an issue with individual ship records not recording planets destroyed.

  • Introduced some clamps to prevent integer overflows in certain hyper late game situations.

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