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FellwoodNewsUpdate 1.0.2
Game update

Update 1.0.2

Fellwood · published 15 Aug 2026, 21:00 UTC

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Hi everyone!

First of all I'd like to thank everyone who has played Fellwood so far.

A lot of players (rightfully so) called out that having a single building was better than having multiple buildings and that the prestige points were easiest to gain by farming the beginning stages of the game, so this update is to hopefully fix these 2 issues as well as a few other smaller bugs.

Single Building Damage Changes

The main culprit for this was the axe building, due to the compounding effects that having a high ricochet count allowed. So I did have to slightly reduce the max ricochet count. After more thorough testing it was due to the level up options that made the axe so much stronger, it compounded its benefits much better than any other projectile.

I went back and forth on how to handle this, but I decided on adding a new multiplier called "Building Diversity" (you can see it in the top left hand corner of the level up dialog, and can hover it for more information).

Essentially now the stat rolls are effected by the number of projectile buildings you have. It ranges from 75% when you only have a single projectile building, to 150% when you have all the projectile buildings. These percentages will probably be tuned as I get more feedback, but I think this incentivizes having multiple buildings enough for now.

Prestige Point Farming

Previously there was always a 40% chance of getting a prestige point when leveling up, whether that was at level 1 or level 200. This caused farming of the low levels then prestiging multiple times in quick succession the best way to get points. To counteract this, it now starts at just 3% to get a prestige point at level 1, then will raise to 80% by the time you reach level 200. This now incentivizes players to stick to longer runs.

Other Small Bug Fixes:

  • Treasure chests now properly get removed when prestiging

  • Reduced the number of prestige points to only +1/+2 for the level up option

  • Reduced acolyte base luck and effectiveness amount

  • Reduced the effectiveness of log value and acorn value per acolyte in the log temple upgrades

  • The prestige upgrade that provides population from spent acorns changed from 25 acorns to 40 acorns.

  • Sawblades, catapults and cannons all had a small bug regarding their crit damage, which has now been fixed

  • Increased the scrollbar sensitivity

  • Slightly increased the building damage increase within the Engineering building and the Mages Guild.

  • Slightly reduced the base damage of archers

Once again I appreciate all the feedback everyone has provided so far to make the game the best it can be.

Thanks!

Josh

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In-game event18 Sep 2026Prestige Rebalance UpdateHey everyone! One of the biggest pieces of feedback I've seen since launch is that prestiging often didn't feel rewarding enough. For a system that's supposed to make each new run noticeably stronger, too many of the upgrades were either too expensive, too small, or simply didn't feel worth spending your prestige points on. This update is focused heavily on fixing that. Prestige Upgrades Have B…Community18 Aug 2026Thank you for an amazing first weekend!Fellwood has had a wonderful first weekend, with over 7,000 copies sold ! As a solo developer, it has been incredible seeing so many people jump into the game, build their encampments, experiment with different strategies, and push Fellwood much further than I ever expected. I also want to thank everyone who has taken the time to send feedback, report bugs, and share their thoughts. I've alread…Game update15 Aug 2026Update 1.0.3- Reduced the 2 prestige upgrades that provided additional prestige points slightly - Fixed an issue with the FPS and Vsync settings