The Traitor, or "Altered" — is the role of a player whose sole goal is to destroy all other participants. To achieve victory, they have a whole arsenal of unique mechanics unavailable to peaceful players.
A special mode available only to traitors. In it, Altered can communicate freely with each other, as well as see all players through walls — this allows them to coordinate actions and plan attacks unnoticed by the rest.
Every traitor starts the game with this item. With it, you can "purchase" unique abilities using special points earned through sacrificial altars:
Dagger Enchantment — allows you to perform a kill with the dagger
Doppel — temporarily take on the appearance of any other player
Portal — activate a portal for instant teleportation
Second Life — instead of being knocked out, you teleport to the location where the ability was used, with full health
Each ability has its own usage cost, as well as restrictions. For example: the "Second Life" ability can only be used once per stage, or the "Dagger Enchantment" ability cannot be used until some time has passed since its previous use.
These are divided into two categories — sabotages and interferences. They can be used either separately or simultaneously, but only one from each group at a time. After use, a cooldown is activated, which applies to the entire group of abilities, not just the one that was activated.
Events that force peaceful players to act under pressure. For example, players need to reach a certain point within a limited time — otherwise one of them will die.
Events that temporarily hinder peaceful players from completing their tasks. This could be changing all players' appearance to a random one while simultaneously disabling hearing, or narrowing the field of view.
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