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Unrailed 2: Back on TrackNewsExperimental Version Update
Game update

Experimental Version Update

Unrailed 2: Back on Track · published 30 Jun 2026, 17:42 UTC · build 23988551

All newsPlayers around this dateRead on Steam

Hi everyone!

We just pushed another experimental version update.Let us know what you think!

v-910-f5e510b

  • Bug fix: Handbook or setting closed when pressing the switch bot button

  • Bug fix: Countdown offset for toy engine was wrong

  • Bug fix: Bot sometimes used items from the train even though items on the ground were closeby

  • Bug fix: Several bot pathing fixes

  • Improvement: Bot will now hit the tentacles of the Octoboss when the mining command is given on it

  • Improvement: Bot will now hit underground lasers when the mining command is given on it

Changelog v-911-62d13eb (gameplay version 129):

  • Improvement: Further improved bot performance

  • Bug fix (regression): Mimic tree boss models had no tongue anymore

  • Bug fix: Engine burning emitter sometimes spawns at the wrong position for some frames

  • Improvement: Ping improvement for the controller

  • Improvement: Improved night lighting

  • Bug fix: The player ui was missing some players sometimes (often after crashes and loading a checkpoint)

More from Unrailed 2: Back on Track

Other announcements

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Game update30 Jul 2026Experimental Version UpdateHi everyone! We just pushed another experimental version update. Let us know what you think! Changelog v-941-f31da53: · Crash fix (regression): Crash when opening the lobby browserGame update29 Jul 2026Experimental Version UpdateHi everyone! We just pushed another experimental version update. Let us know what you think! Again if you're having connection issues and you're based in China, try the "China Networking (Experimental)" in the Online Settings and let us know whether it works better for you. We'll bring it back to the main branch with the next patch :)! Changelog v-940-f31da53 - Crash fix: Fixed a likely cause o…Game update25 Jul 2026Stability PatchDear Railroad Engineers! We've extended our maintenance with an update of Godot and ANGLE, two very important dependencies we use. We notice crashes mostly outside of our code (either in drivers or in Godot code) and we try to fix as much as we can from our side. The auto-driver selection from us should now direct newer AMD GPUs to Vulkan which seems to run smoother. Above that, to use Steam In…