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Suited for Damage PlaytestNewsSuited for Damage Playtest - Build v0.1.0-playtest.15
Game update

Suited for Damage Playtest - Build v0.1.0-playtest.15

Suited for Damage Playtest · published 28 May 2026, 04:18 UTC

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Playtest build 15 is LIVE:

NOTE: Leaderboards have been cleared due to the MAJOR bug outlined below.

FEATURES:
- Bosses MAY collect Joker cards, and reap the risks/benefits. Not guaranteed.
- NEW BOSS: The Flushmaster. Our first boss with Buffs. Slightly lower chance to roll than Pokraken, slightly larger reward.
- If a boss was carrying Edges/Buffs, those are now displayed on the Boss resolution screen
- Cards at a distance are slightly larger, and subtlety lerp to normal size as the player approaches. The lerping should be unnoticeable, but the effect should make cards easier to read at distance/speed.
- Added level pips to player's Edge/Buff HUD
- Timed Hole Edges/Buffs will now radially animate to display the remaining time
- Save games are now unified; before we had two separate save files. Surfers shouldn't see any change and it should be business as usual.
- Cards are now better lit

BUGS:
- MAJOR: Fixed a massive scoring issue where beating a boss gave you your potential chips lost + the boss bonus
- Fixed an issue where Boss Prep zone showed incorrect incoming Boss
- Fixed an issue where the Bosses continued to play after the player crashed
- Probably a ton undiscovered due to new Boss mechanic

KNOWN ISSUES
- Cash In result panel doesn't align with Chips awarded (underneath systems are OK, visuals are broken)
- Cash In result panel is dim
- Max Speed pipeline shimmer can be annoying depending on light source origin

NEXT UP:
- Add'l FX & Music for Boss encounters
- Proper music ducking during and exiting Boss encounters

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Game update12 Sep 2026Suited for Damage Playtest - Build v0.3.1-playtest.1Join the Discord Feedback Channel . Enter the waiting room and ask for access! Playtest build v0.3.1-playtest.1 is LIVE: BUGS: - Fixed soft lock when selecting a new Buff during a cash-in that would also vanquish a boss - Fixed issue with drum tracks de-syncing with rhythm tracks over time - Fixed issue with tempo tracks not playing correctly after re-seating from a completed runGame update11 Sep 2026Suited for Damage Playtest - Build v0.3.0-playtest.1Join the Discord Feedback Channel . Enter the waiting room and ask for access! Playtest build v0.3.0-playtest.1 is LIVE: FEATURES: - Added a interstitial "Ignition" screen between the Pre-Game and the actual game map (it's really cool) - Added new settings for vibration, fx volume, v-sync, resolution, and frame rate - Better UI/HUD support for 16x10 resolutions (like the Steam Deck, and the fra…Game update5 Sep 2026Suited for Damage Playtest - Build v0.2.0-playtest.1Join the Discord Feedback Channel . Enter the waiting room and ask for access! We're officially out of Alpha and into Beta with this build! Playtest build v0.2.0-playtest.1 is LIVE: FEATURES: - Boards have been replaced by SHIPS! Well, one ship exactly: our new AJT2-24 ship that is being used for all player and boss boards (with slight lighting differences between them). More ships incoming! -…