Suited for Damage Playtest · published
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Playtest build 15 is LIVE:
NOTE: Leaderboards have been cleared due to the MAJOR bug outlined below.
FEATURES:
- Bosses MAY collect Joker cards, and reap the risks/benefits. Not guaranteed.
- NEW BOSS: The Flushmaster. Our first boss with Buffs. Slightly lower chance to roll than Pokraken, slightly larger reward.
- If a boss was carrying Edges/Buffs, those are now displayed on the Boss resolution screen
- Cards at a distance are slightly larger, and subtlety lerp to normal size as the player approaches. The lerping should be unnoticeable, but the effect should make cards easier to read at distance/speed.
- Added level pips to player's Edge/Buff HUD
- Timed Hole Edges/Buffs will now radially animate to display the remaining time
- Save games are now unified; before we had two separate save files. Surfers shouldn't see any change and it should be business as usual.
- Cards are now better lit
BUGS:
- MAJOR: Fixed a massive scoring issue where beating a boss gave you your potential chips lost + the boss bonus
- Fixed an issue where Boss Prep zone showed incorrect incoming Boss
- Fixed an issue where the Bosses continued to play after the player crashed
- Probably a ton undiscovered due to new Boss mechanic
KNOWN ISSUES
- Cash In result panel doesn't align with Chips awarded (underneath systems are OK, visuals are broken)
- Cash In result panel is dim
- Max Speed pipeline shimmer can be annoying depending on light source origin
NEXT UP:
- Add'l FX & Music for Boss encounters
- Proper music ducking during and exiting Boss encounters