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Tenebris: Terra IncognitaNewsPatch 1.0.07
Game update

Patch 1.0.07

Tenebris: Terra Incognita · published 30 Sep 2026, 16:28 UTC

All newsPlayers around this dateRead on Steam

General

  • Experience gained from the “Crystalloid” faction has been increased by 30%.

  • Experience gained from the “Blood Crater creatures” faction has been increased by 20%.

  • Experience gained from all bosses has been increased.

  • Increased the amount of social rating (purple credits) earned for completing missions.

  • Significantly increased the amount of social rating (purple credits) earned for “Boss Hunt” missions.

  • The cost for the “Global Database” upgrade in the Command Center has been reduced from 4,000 social rating (purple credits) points to 2,000.

  • Fixed: Animations for the heroes Lautus and Satelles in the inventory and arsenal sections.

  • Fixed: Increasing hero tier for certain heroes during a raid could cause combat to freeze.

  • Fixed: Character reactions would occasionally disappear.

  • Fixed: Combat animation acceleration did not work in “Manual” mode.

Missions

  • Fixed: Some “chests” contained equipment of the wrong level.

  • Fixed: Repeatable missions 1–4 have been nerfed; should be possible to be completed with a Level 1 squad.

  • Fixed: The boss in the “Scorpion Lair” mission has been weakened.

  • Fixed: The “Red Book of Tenebris” mission was spawning a boss of the wrong level.

  • Fixed: In the “Roots, Bloody Roots” mission, the sizes of some location elements have been corrected.

  • Fixed: In the “Dangerous Tunnels” mission, the number of reinforcements has been reduced.

  • Fixed: In the “Sometimes They Return” mission, the wrong dialogue was triggered.

Combat

  • Necro-sancto Rebalance: The “Target Neutralization” ability now removes invisibility. The game condition where Necro-sancto could remain invisible indefinitely has been removed.

  • Fixed: The “In The Shell” ability was not applying the “Quantum Shield” effect at the start of combat.

  • Fixed: The unit’s card in the combat queue did not update the critical hit chance and critical damage values.

Balance

Bellator

  • The “Unity” effect has been buffed. Critical damage has been increased from +2% to +4%, and fear resistance has been increased from +1% to +2% per unit of the effect.

  • The “I’m Not a Little Boy Anymore” talent has been buffed; the hero’s damage done has been increased from +1% to +2% per unit of the “Unity” effect.

Vidua:

  • The number of “Rebound” debuffs applied to herself has been reduced from 6 to 2.

  • The number of “Panther system” buffs is now capped at 20.

  • The number of “Rebound” debuffs is now capped at 40.

  • The critical damage from the “Panther system” effect has been reduced from 5% to 2%.

Lautus

  • The damage of the “Nano Blocker” ability has been increased from 50% to 75%.

  • The “Nano Blocker” ability now attacks a row instead of a single target.

Phantasma

  • “Special Training 3” talent: Finishing off a target no longer ends action; now works once per round.

Phoenix

  • “Firepower” talent: The requirement to stack the “Wildfire” effect has been reduced from 300 to 30.

Miscellaneous

  • Various localization fixes.

More from Tenebris: Terra Incognita

Other announcements

All news
Game update12 Oct 2026Update 1.0.10General · Fixed: The ending cutscene would not play after the final dialogue sequence on the ship. Combat · Fixed: The “Locked-on Target” passive ability was not working. · Fixed: The unit’s camouflage visual effect would sometimes reset, while the status effect remained. · Fixed: The Mechanicus passive ability with the “Outstanding Technician” condition always granted a 100-point progression w…Game update5 Oct 2026Update 1.0.09General · Reworked ambient sounds on most levels of the ARES ship. Combat · Fix: Reinforcements would finish their running animation before reaching their designated positions. · Fix: Battle acceleration in “Manual” mode would, in some cases, leave the sound sped up. · Fix: The “Panacea” effect would consume an extra counter when triggered. UI · Fix: The “Combat Speed” and “Combat Rate” setting…Game update25 Sep 2026HotfixFixed: Some levels hang on an endless loading screen.