What's new
Matching segments no longer merge into one: they link. Two matching segments side by side stay together, rank up together, and both remain in your body. The snake no longer shrinks when you fuse, so closing the Ouroboros is easier.
- Every body in the group fires at the group's tier.
- The MAW alternates: one body covers one flank and the next one covers the other.
- A support or a reaction that touches one body of the group reaches the whole group.
- If you move a body out with the reorder, or lose it, the group breaks and whatever is left links again if it can.
- A linked group looks like a single piece: a membrane in the weapon's color, with energy running through it and a pulse every time a body fires.
Leveling up is now announced: a golden trail bursts from the snake's head, with a rising sound.
In ARCADE, your levels wait for you. The upgrade panel no longer interrupts the run: levels stack up in a button under your portrait, and you pick them whenever you want with the Q key, (Y) or a click. The first time, a notice points it out.
SKILL MATCH is now called ADVENTURE, and it unlocks when your first run ends, win or lose. Before, you had to clear level 1.
Adjustments
- ARCADE has a cap on living enemies: 100 per level in chapter 1 (up to 600 at LEVEL 6), and the cap grows with each chapter. HELL stays the same. Enemies arrive in groups of 2 to 5 from different spots, and when one falls, another arrives right away.
- More experience in ARCADE, so that with fewer enemies you still reach the boss at the same level as before.
- Health apples are now pulled by your magnet.
Fixes
- On some graphics cards (AMD and Intel), with huge hordes, enemy movement could read stale data and move wrong. Fixed.
- In ARCADE, thousands of enemies could pile up and slow the game to a crawl. The new cap prevents it.
- In Russian, boss names and large titles showed up as "?????".
- In Traditional Chinese, the language name in Options showed up as "?體中文".