
The horde stops being one single bug.
Every common enemy is now born with one of four strains: its own colour, mottling and blotches. Same species, different bodies. When eighty of them pile on top of you, you notice.
The specials look special.
The ALPHA, the ANCHOR and the PARASITE (Skill-Match, danger 2 and up) and the ELITES no longer announce themselves with just a ring. Now the body does the talking: a rainbow running across the ALPHA, chrome on the ANCHOR, sick iridescence on the PARASITE, molten gold on the ELITE.
Experience becomes a build axis.
Five new items that multiply XP with each other: DESSERT SPOON, RUBBER BIB, PIGEON CROP, PIG TROUGH and THE DRAIN AT THE BOTTOM.
Two of them together give more than their sum. All five reach ×5.25, against the ×3.05 they would give if they only added up.
Each one has its cost, and it hits exactly where the stack makes you strong: more XP means more levels, and more levels means a longer body — so you pay in turning, in health or in damage taken.
The stats panel gets a new EXPERIENCE row, so you can see the multiplier you have built.
ARCADE now has its own Bite ceremony.
The stamp —BITE · SLAUGHTER · EXTERMINATION · GENOCIDE— only showed up in Skill-Match. Now it shows in both modes, and centred.
Found a bug, got an idea, or just want to show off a run? The Discord is here: discord.gg/BkN5qwQs9S