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LOOPFANGNewsDemo v0.0.7110 — Patch Notes
Game update

Demo v0.0.7110 — Patch Notes

LOOPFANG · published 13 Sep 2026, 01:34 UTC

All newsPlayers around this dateRead on Steam

What's new: Demo v0.0.7110


The horde stops being one single bug.
Every common enemy is now born with one of four strains: its own colour, mottling and blotches. Same species, different bodies. When eighty of them pile on top of you, you notice.

The specials look special.
The ALPHA, the ANCHOR and the PARASITE (Skill-Match, danger 2 and up) and the ELITES no longer announce themselves with just a ring. Now the body does the talking: a rainbow running across the ALPHA, chrome on the ANCHOR, sick iridescence on the PARASITE, molten gold on the ELITE.

Experience becomes a build axis.
Five new items that multiply XP with each other: DESSERT SPOON, RUBBER BIB, PIGEON CROP, PIG TROUGH and THE DRAIN AT THE BOTTOM.
Two of them together give more than their sum. All five reach ×5.25, against the ×3.05 they would give if they only added up.
Each one has its cost, and it hits exactly where the stack makes you strong: more XP means more levels, and more levels means a longer body — so you pay in turning, in health or in damage taken.

The stats panel gets a new EXPERIENCE row, so you can see the multiplier you have built.

ARCADE now has its own Bite ceremony.
The stamp —BITE · SLAUGHTER · EXTERMINATION · GENOCIDE— only showed up in Skill-Match. Now it shows in both modes, and centred.

Fixes

  • THE ARCHIVE. The intro animation never finished: the screen froze halfway through with the rows offset. And the whole column sat 108 px lower than it should, so BACK ran off the screen. Both are fixed.
  • The leaderboard showed ?????? instead of Chinese, Japanese and Korean names. Each name is now drawn with a typeface that covers it.
  • The card picked itself. If you entered the level-up screen with the click —or (A)— already held down, the hold charged on its own and chose for you. Now you have to release between one gesture and the next, and the bar tells you to let go. It happened the same on mouse, keyboard and gamepad.
  • The card hold went from 0.9 s to 0.6 s.
  • The cursor left the arena. In windowed mode the mouse walked out of the game in the middle of a run. It is now confined to the play area; ESC releases it.
  • The cards did not match their own artwork. While they slide in, the clickable area stayed put, and the BAN / PIN buttons drifted away from their card.
  • Floating text was offset. It came out up to 700 px to the left and sometimes off screen. A width calculation bug that had been there for months.
  • The boss talked to you about stamps in ARCADE, a mode that does not draw them.


Found a bug, got an idea, or just want to show off a run? The Discord is here: discord.gg/BkN5qwQs9S