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MythOS PlaytestNewsBeta v2.03
Game update

Beta v2.03

MythOS Playtest · published 19 Sep 2026, 05:33 UTC

All newsPlayers around this dateRead on Steam

Making a world
• Four ways in, including building a world by hand
• Quick Start tells you when it's done, and the window shows a progress bar, a clock, and each power as it is built
• Your campaign starts in a real town — real buildings, real people, already in place
• Pick Settlement scope and you get a single town, drawn properly
• Each campaign starts from its own settings

Maps
• A town stands in the same place on every map above it, and its sprawl wears its own colours
• A region's coastline matches the continent it belongs to
• Roads end at the coast; a continent is one landmass
• Saved maps keep everything they were drawn with
• The map browser shows the map as it is, not a fresh roll

Towns
• Towns are about five times bigger
• A town has open ground around it — and the smaller and more rural the place, the more of it, with its fields, woods and outlying shacks drawn in
• A town sits beside a mountain rather than curling around it
• Every settlement has lanes and a way out
• Shanty towns belong to a town under strain, not to a town on the day it is founded

How your world looks
• Choose your world's architecture on the map panel and in Quick Start. Auto reads your genre and setting, so a wuxia world doesn't come out medieval
• Any town, faction or building can have its own style — and it shows on the maps above it straight away
• Changing the world's style restamps the maps you've already drawn

Powers
• Every government on your map is fully built — a ruler, officers with real ranks in the organisation window, and a census
• Every power starts with a ruler, five officers, and troops in its garrison to raise its first armies from
• The ruler a plan names keeps the throne
• Turn Politics off and there are no governments at all — nobody owns any territory, so no taxes, census, armies or vassalage

Costs and time
• Buildings, research and projects are priced like real undertakings — a mine takes months, not an afternoon
• Difficulty makes work slower, not bigger
• Research follows a ladder — a basic law costs a fraction of a great working
• A wonder is simply a very large building now, priced by the same rule as everything else

Smaller things
• Status effects land
• A nickname is the same person — no duplicate NPCs
• Tooltips say what a setting does
• A window-resize notice is no longer reported as a crash
• The results box stays clear of the buttons, and can be made bigger

More from MythOS Playtest

Other announcements

All news
Game update27 Sep 2026Beta v2.05🏛️ Houses and projects • Every project does what its name says, and the AI is told what each kind does • Houses can recruit soldiers again, paid from the treasury with daily upkeep • Houses start projects when they need them instead of filling every slot, and stop spending a tenth of their treasury on soldiers every day • The World-Mind pays for what it builds, and hears when the engine says n…Game update21 Sep 2026Beta v2.04**🗺️ Maps** • **Paint an area on a map and that area IS the settlement** — drawn at the size you painted it, filling the ground you gave it • **City ground only appears where people actually live.** A place with the population toggle off is not a settlement and gets no sprawl at all • **A painted district's city fills the shape you painted**, instead of a circle guessed from its rank — and pai…Game update15 Sep 2026Beta v2.02Beta v2.02 🌍 Campaign generator The Starting Region list is no longer blank. The world was being built correctly — the generator just wasn't reporting the places it made, so the dropdown, the Phase 2 results card and the protagonist's start location all showed nothing A slow step is no longer reported as a failed one — the wizard times itself A ticked box in the wizard stays ticked A campaign'…