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ゲーム画面オーバーレイ翻訳Newsv1.50 — Cleaner lists, no stray hanzi, quieter numbers
Game update

v1.50 — Cleaner lists, no stray hanzi, quieter numbers

ゲーム画面オーバーレイ翻訳 · published 10 Sep 2026, 10:01 UTC

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Quality pack round two, and once again every item comes from your reports — a Russian reviewer's screenshots, two players' requests about numeric text, and a visual-novel player's note about a misleading hint. Thank you.

FIX: Item lists in Latin-alphabet games are no longer mistaken for a paragraph. Menus and inventories with evenly sized rows — RPG Maker games are a typical case — used to get merged into one long sentence whose translation then spilled over the neighboring rows and made a mess. Each row is now translated on its own line, right next to its icon. This is the Latin-alphabet counterpart of the vertical-menu fix from v1.49, measured against the reporting player's real screenshots and a 919-screenshot regression run with zero degradations.

FIX: Ollama translations no longer come out with Chinese or Japanese characters mixed in. Small local models sometimes slip CJK characters into the translation or replace whole phrases with them, and our previous filter missed most of these cases when Cyrillic and CJK were mixed in one line. The filter now catches every such case — in our measurements, 0 slipped through out of more than 1,200 translations — and the affected lines are automatically re-translated by the built-in offline engine, so you see a proper translation instead of hanzi, boxes or scattered letters.

NEW: Lines that consist only of digits and symbols — like (000), (125) or (25/25) — are no longer sent to translation at all. The original stays visible as-is, the overlay gets cleaner, and a little processing time is saved. Anything containing an actual word, like (25 Area damage), is still translated. Suggested independently by two players; there is a switch to turn it off if you prefer the old behavior.

FIX: The "please switch to borderless window" hint no longer misfires. If you already made your game borderless (for example with Borderless Gaming) the app could still show that hint during dark scenes or moments with no readable text. It now stays quiet whenever the screen capture is actually working, and only warns when capture genuinely fails.

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Game update15 Sep 2026v1.53 — About one second to your first translationThis one finishes the speed work we started in v1.52 and cleans up the untranslated leftovers you reported while testing it. Every item below came out of real screenshots and real logs. Thank you. NEW: Text recognition now streams. Instead of recognizing the whole screen before anything else happens, the app recognizes text in reading order and starts translating and drawing while the rest is s…Game update14 Sep 2026v1.52 — Faster on screen, better Chinese, manga-awareThis update is built around one theme: getting your translation on screen sooner. The rest comes straight from your feedback — Chinese quality first, two more Ollama failure modes, and a manga player's detailed report. Thank you for all of it. NEW: Translations now appear as they are ready instead of all at once. On text-heavy screens the first translated line shows up roughly 40 percent sooner…Game update13 Sep 2026v1.51 — Clearer AI tier, leaner memory, smarter listsQuality pack round three. This one again started with your reports — a Brazilian player's review about the AI tier and its memory use, and the list layouts that still broke in games like Dwarf Fortress. Thank you. NEW: The high-quality AI tier now tells you its supported directions up front. It covers Chinese / Japanese / Korean to and from English; the settings screen shows this right next to…