Patch 0.1.006 is here!
Hey everyone!
Patch 0.1.006 is finally here! I really hope everything runs smoothly and without any major issues in both single-player and multiplayer.
If you encounter any bugs or crashes, or simply want to share your feedback, feel free to let me know in the Steam Discussions.
As always, thank you so much for playing and supporting SoulScroll. Have fun!
Enemies and Creatures
- Added the Rune Breaker as a new six-tier elite enemy.
- Added new models, animations, and visual tiers for Rabbits and Golden Hares.
- Added concepts and icons for nine additional future enemy types.
World and Equipment
- Added a massive world wall featuring gatehouses, towers, bastions, runes, and ruined sections.
- Added the Hunter’s Longbow with five equipment tiers.
Settlement
- Added a new Settlement leveling system.
- Added 38 Settlement upgrades.
- Added a choice between three upgrade cards after each Settlement level-up.
- Added a new Settlement HUD and level-up animations.
- Added Settlement XP rewards for successfully defended sieges.
- Players can now give the Endboss Altar construction priority, causing villagers to prioritize material deliveries to it.
Sieges
- Added Rune Breakers to siege waves.
- Added 30 different siege-start signals.
- Added new siege war cries.
- Added a new "Siege Start" HUD presentation.
Audio and Atmosphere
- Added new voices for Villagers, Goblins, Warriors, Archers, Trolls, Bojar, and Rune Breakers.
- Added new Rune Breaker and rune-charge sound effects.
- Added new Grassland, Forest, and Dark Forest ambience.
- Added wind, bird, crow, and raven sounds.
- Added new Settlement progression and siege sounds.
Effects and Presentation
- Added a new multi-layered campfire effect.
- Added new scroll and Settlement effects.
- Added an unread indicator for Developer News.
Steam
- Added 30 new Steam achievements.
Multiplayer Improvements
- Enemy health, damage, deaths, and rewards are now handled and synchronized more reliably by the server.
- Enemy maximum and current HP are synchronized when players join or leave.
- Improved synchronization for sieges, buildings, defense towers, construction progress, and Settlement upgrades.
- Improved late-join support for active enemies, siege waves, building states, and visual effects.
- Improved reconnect handling for players, workers, carried resources, and equipped items.
- Added additional server validation for attacks, projectiles, respawning, construction, and item pickups.
- Reduced network traffic by batching enemy spawns and using pooled visual projectiles instead of individual network objects.
- Improved synchronization of dropped items and carried resources.
- Improved Steam lobby and peer-to-peer connection handling.
Stability and Performance
- Improved save and load support for Settlement progression, upgrades, workers, construction, towers, and active world states.
- Added safer fallback values for older save files.
- Improved villager pathfinding and recovery when jobs, delivery targets, or storage buildings become unavailable.
- Improved recovery for villagers and enemies that leave the NavMesh.
- Improved siege-camp placement and route validation.
- Improved item pickup transactions with rollback support when a request fails.
- Dropped items now settle more reliably on terrain and are cleaned up after five minutes.
- Improved respawn, quit, and run-ending logic to prevent duplicate or incorrect processing.
- Reduced frame spikes through pooled objects, cached references, non-allocating physics checks, and time-sliced searches.
- Reduced audio and visual-effect overhead through shared pools and distance-based activation.
- Added additional multiplayer, save-system, and performance diagnostics.
Enemy Balance Changes
The listed HP values are the base values for one player. Enemy HP now scales with the number of connected players:
- Two players: +20% HP
- Three players: +40% HP
- Four or more players: +60% HP
Old -> new indicates changed values. XP and Coins show the current base rewards.
Goblins
- Tier 2: 23 -> 30 HP, 3 -> 4 damage, 10 XP, 6 Coins
- Tier 3: 35 -> 60 HP, 5 -> 8 damage, 20 XP, 12 Coins
- Tier 4: 50 -> 120 HP, 8 -> 16 damage, 40 XP, 24 Coins
- Tier 5: 75 -> 240 HP, 12 -> 32 damage, 80 XP, 48 Coins
- Tier 6: 110 -> 480 HP, 18 -> 64 damage, 160 XP, 96 Coins
Goblin Warriors
- Tier 2: 45 -> 60 HP, 5 -> 6 damage, 40 XP, 6 Coins
- Tier 3: 70 -> 120 HP, 8 -> 12 damage, 80 XP, 12 Coins
- Tier 4: 105 -> 240 HP, 12 -> 24 damage, 160 XP, 24 Coins
- Tier 5: 150 -> 480 HP, 18 -> 48 damage, 320 XP, 48 Coins
- Tier 6: 220 -> 960 HP, 18 -> 96 damage, 320 -> 640 XP, 96 Coins
Goblin Archers
- Tier 2: 8 -> 10 HP, 8 damage, 20 XP, 6 Coins
- Tier 3: 12 -> 20 HP, 16 damage, 40 XP, 12 Coins
- Tier 4: 18 -> 40 HP, 32 damage, 80 XP, 24 Coins
- Tier 5: 27 -> 80 HP, 64 damage, 160 XP, 48 Coins
- Tier 6: 40 -> 160 HP, 128 damage, 320 XP, 96 Coins
Rune Breakers
- Tier 1: 6 HP, 2 hammer damage, 50 rune damage, 5 m explosion radius, 5 XP, 3 Coins
- Tier 2: 12 HP, 4 hammer damage, 75 rune damage, 7 m explosion radius, 5 XP, 3 Coins
- Tier 3: 24 HP, 8 hammer damage, 100 rune damage, 9 m explosion radius, 5 XP, 3 Coins
- Tier 4: 48 HP, 16 hammer damage, 125 rune damage, 11 m explosion radius, 5 XP, 3 Coins
- Tier 5: 96 HP, 32 hammer damage, 150 rune damage, 13 m explosion radius, 5 XP, 3 Coins
- Tier 6: 192 HP, 64 hammer damage, 300 rune damage, 20 m explosion radius, 5 XP, 3 Coins
Trolls
- Tier 1: 100 -> 150 HP, 30 damage, 100 XP, 50 Coins
- Tier 2: 160 -> 300 HP, 48 damage, 160 XP, 100 Coins
- Tier 3: 250 -> 600 HP, 77 damage, 250 XP, 200 Coins
- Tier 4: 400 -> 1,200 HP, 123 damage, 400 XP, 400 Coins
- Tier 5: 640 -> 2,400 HP, 197 damage, 640 XP, 800 Coins
- Bojar: 1,000 -> 4,800 HP, 315 damage, 640 XP, 640 Coins
Roadmap for the Next Patch
[] More enemy types
[] More settlement upgrades and a deeper upgrade system
[] More scrolls
[] An improved Marketplace
Thank you again for playing SoulScroll!