
Hey everyone! It's been a week since Akatori was released and we've been working hard to make the game better. We continue our work on Akatori to add new quality of life features and fix bugs!
And here's the patch note:
Changes
Added the ability to change game difficulty during gameplay in settings.
Added the ability to skip dialogues in cutscenes.
Reduced spike damage in Story mode by half.
Added game pause when minimizing the application or disconnecting the gamepad.
Changed the camera on the Wasp mini-boss. The boss is now more visible.
Added breath vapor for Mako in the snow location and its portal levels.
Map quality has been improved.
Optimization in the level art of some Amber Forest levels.
In Amber Castle, the riding platform now has a new ride sound when you activate the corresponding lever.
Added a new opening sound for iron doors.
Added a new animation for the Serpent boss's transition to its second phase.
Fixed Bugs
Fixed resolution settings issues for widescreen monitors.
Fixed incorrect sound playback when hitting with fists.
If you recall the staff while swinging on a bamboo from its right side, the camera will not return to normal after the staff comes back and will remain zoomed out.
Player movement is blocked when the player is holding onto certain bamboos.
Mako twitches erratically when running into a wall in one of the Amber Castle levels.
On a sloped surface, the shockwave from the downward aerial attack goes horizontally, ignoring the terrain.
If you approach a flying mob and perform an uppercut, the flying mob freezes in place and stops attacking the player.
The Sniper mini-boss's cannon renders either on top of the boss or behind it intermittently.
If you start jumping on the elevator in Amber Castle with the longest double jump while descending, the elevator doors won't close, allowing you to stay at the top.
When the Serpent boss attacks the lever with its snout and tries to break free, the lever clips through its head.
Cursor highlight disappears, preventing navigation via keyboard/controller, when entering the "Controls" section in the main menu settings.
The art for the star icon above viewed collectible items has low resolution.
The VSync setting has a different selection order compared to screen shake and light flashes.
Taking a screenshot via the Steam overlay in the main menu results in a completely white image.
The "Return to Main Menu" button disappears on the death screen if the game is minimized on "One Chance" difficulty.
An incorrect button is displayed instead of RCtrl in tooltips.
Reduced the cave echo effect in one of the Amber Castle levels.
Simplified and Traditional Chinese text becomes unreadable when bolded.
And more than 30 other less noticeable changes :)