Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ClawedNewsClawed is Almost Here!
Community

Clawed is Almost Here!

Clawed · published 12 Aug 2026, 13:30 UTC

All newsPlayers around this dateRead on Steam

Prehistorians!

The day is almost here!

From our small studio in Australia, we want to thank you all for the incredible outpouring of love and support for our little dinosaur project. We're also celebrating a milestone we never imagined we'd reach — over 260,000 wishlists! Thank you!!!

We really hope your trip to Prehistoria is a memorable one.

🦖 Clawed launches August 13th at 10:00 AM PDT
💰 RRP: $19.99 USD
🎉 Launch Discount: 10% — $17.99 USD

When we set out to make Clawed, we never dreamed it would reach so many people.

From the launch of the demo last June, through all the updates that followed, we learned a lot. We made some good choices, some bad ones, and plenty in between. But through it all, you — the community — supported us.

We honestly can't thank you enough.

From stealth behaviour and mechanics, to the park's layout and design, to even the Resort itself — so much of what Clawed has become was shaped by community suggestions and feedback.

There are countless examples.

This is our first commercial release, and in many ways, Clawed was formed by a village — us and all of you.

So, with that in mind, we want to continue that moving forward.

We're not going anywhere just yet.

Clawed currently has three free content updates in various stages of development. But step one for us will be gathering your feedback following launch and factoring it into our short-term plans.

Bug fixes, optimisation, balancing — whatever comes up, we'll be listening.

So please, if you have constructive feedback, keep it coming!

Survival Mode is one area we'd really love to build upon with your feedback in mind. We want to continue developing it into a more open and challenging experience, so let us know what you'd like to see.

Clawed will also be available through NVIDIA GeForce NOW, so feel free to check it out there.

We're also actively working on additional language options and Steam Deck support, and we'll have more news on both very soon.

Thank you for taking this journey with us.

We'll see you in Prehistoria. 🦖

— Flatrock Games

More from Clawed

Other announcements

All news
Game update29 Aug 2026Clawed Patch 1.05*Fixed Gpu Driver crash caused by Toy puzzle *Fixed Sunken Forest Power Box not loading correctly after Save *Fixed bug at the R4 Station located at Spino Sanctuary where it would mistakenly detect a player on the track. Hi, all this a smaller one but hopefully solves some of the pressing issues. Thank you for all the feedback! Very appreciated FlatrockGame update27 Aug 2026Clawed 1.04 PatchClawed 1.04 Patch *Fixed bug where players would respawn at pier instead of last checkpoint in co-op *Fixed bug where joining player spawn at pier and not at Host's last checkpoint *Fixed bug where players could spawn in ground/or underground after loading a save game *Fixed bug where Tram to Pier could not be called *Fixed Bug where players cannot pick up items in co-op *Fixed bug where player…Game update20 Aug 2026Clawed - Patch 1.03Clawed Patch 1.03 *Fixed issue where compass would get stuck after respawning *Fixed issue where player would get stuck in the floor upon save load *Fixed duplicate Gongola glitch as the Aviary *Fixed issue where joining co-op players would start at the pier *Fixed issue where Items disappear on floor *Fixed issue where weather would desync during co-op play *Fixed issue where weapon cache woul…