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Devoid PlaytestNewsV6 is here! And we're building a space station in my garage!
In-game event

V6 is here! And we're building a space station in my garage!

Devoid Playtest · published 21 Jul 2026, 03:03 UTC

All newsPlayers around this dateRead on Steam

You heard that right. In parallel with making the game, we've been working on a space station in my garage. Shoutout to This orThat for the help putting it together. This is real btw:

We also got our crew thanks to a few brave volunteers from the community. And thank you to those who were not local but threw their hat in the mix. You have our respect. We will be preparing for takeoff shortly. Now because time acts strange in space you might not get our outer space transmission for a bit. But trust me, it will be worth the wait. Alright back to the game. 

Introducing the Sightless Snowfields:

This new level adds new enemies including our 2nd major boss. Again we wont share everything cuz that's no fun. But we wanted to highlight the Ice Harvester. This enemy was influenced by legendary pilot Signal. He pointed out Devoid’s lack of enemies that indirectly attack. So we added one. 

The harvester’s eyes will swell red, bursting cannonballs of energy in every direction. One of my fav additions for sure. 

Also speaking of Signal, check out his past weekly score. This is insane:

PS. We added an updating date label to the game over screen for V6 too. This did not happen on April 10th lol.

New items in the space dungeon: 

-Magnet

-Bullet Recycler 

We have a backlog containing a bunch of gear concepts. So when we get the chance we will make more. We also have the feature request in the Devoid discord too. So if you want something custom, let us know.

Quality of Life

We added a TON of quality of life stuff. I've been losing sleep over how subpar our onboarding process was. So we revamped the tutorial. Cut the tutor system. Yup, that's right. We cut it because the tutorial covers everything you need now without any dialogue. 

Quick thank you to Jordan for the feedback regarding the tutorial and the suggestion to add settings such as screen res. He is also a game dev. Click here to check out his Dice game on Steam. 

Now I think you guys are going to be as hyped as we are about this. We upgraded your shuttle's interface. Introducing your new HUD:

I'm sure you've noticed from previous screenshots, but just look at that side by side. I love it.

Before:

After:

You’ll have to let us know if it helps blast Saprobes out in the Wastes. It has been working great for me so far. 

Classes [Experimental Feature]

We’ve been considering adding classes to the game thanks to DYING_K1TT3N's suggestion a while back. If you want to try out the new class system and influence our decision you’ll want to access our experimental branch on Steam. Need help getting there? Comment below.

The experimental playtest branch password: imdevoidingit 

Now there are no in-game descriptions yet for what classes do. So here they are:

  • Rookie: Normal behavior.

  • Blitz: Narrower Vision Cone Moves Faster. Your attacks that are far away deal less damage. And more when close.

  • Hollywood: Low base damage. Damage scales for every kill and hit within 5 sec of each other. Take damage and the combo chain breaks.

  • Juggernaut: Regens energy and shield while standing still. Drains a ton of energy when moving.

  • Psycho: Deals more damage the lower your battery is. And less damage the more full your battery is.

  • Perfectionist: Low base damage. Every consecutive hit builds focus which increases base damage Swapping weapons breaks focus, decreasing base damage A miss completely resets focus. Back to the class base for damage.

Lastly, this weekend I’ll be heading to the Lake George Game Expo as a volunteer for the Tech Valley Game Space (and I get to showcase Devoid… epic!). If you are a game developer, or aspire to be one, this dev community has provided me with immense value on my journey. Highly recommend checking out their Discord. 

I also got 2 free tickets to this expo (thanks to my boss). So if you're local and wanna go let us know. 

Cool screenshot:

You don't wanna know what happened to them. Fools should have just let me in.

And that's basically everything. Longer post ik ik. But there are a lot of exciting things going on. You can wishlist Devoid to stay in orbit and if you want to embark, fly over to our Steam playtest. It's open to everyone. 

Until next time,

Charlie & Jakub

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Game update8 Sep 2026Level 3 - Map Fixes and LightingFixed a lingering bug in level 3 where a sector would be missing. Tweaked lighting for level 3. Tweaked the low energy overlay. - CharlieGame update6 Sep 2026Level 3 & 4 - Bug FixWanted to inform you about an important bug fix. There was an error found where the game would straight up crash when going into level 3 or 4. This was on the live build for the past few days. I am deeply sorry if this ruined your experience. The bug slipped past me as the game ran completely fine in our game engine (where we build / test Devoid). I will take note of this when pushing builds in…In-game event27 Aug 20266.2Devoid V6.2 is here! This update adds the ability to go back in time, do a short one station run, scan gear and more! More gear in the space dungeon · Dark Matter · Exotic Matter · Bullet Inflator · Backup Generator · Flamethrower - thx Nabil. Low key forgot I added this to the game. It is now in drop tables. · Time Twister - We still need to add it so it resets the shop. Will get to this. We d…