
Patch Notes Sublight Demo 0.18.0: The Post Nextfest Demo Patch. Gameplay changes
After 30 minutes, a powerful enemy flagship will spawn to hunt the player, slowly increasing in menace scaling its damage and speed to end runs. Use a mix of defensive and mobility options to outlast it for higher scores.
Weapon changes
Chainguns now pierce up to their weapon attack range, allowing them to shred multiple targets in a line.
Autocannons have been moved to explosive damage.
Barrage weapons now lead their shots and are more accurate.
Ship unique weapons have been changed to class-locked hardpoints, providing buffs to a single slot but usually locking that slot to a specific weapon category.
Balance changes
Weapon upgrade kit has been moved from epic to rare.
Reduced likelihood of rare and epic rewards at low levels.
Multiple passives now have numerical caps for balance and performance reasons; capped upgrades will no longer drop as reward options. Previously-capped buffs like Crit have been rolled into this change as well.
Markets now spawn more frequently (every event cycle), though only one market will be active at a time.
HP rewards now scale on the base health of your ship. Ships gain additional health per level.
Status effects have been changed to stack, now offering some new options for elemental builds.
Ignite now stacks applications. New Passive buffs have been added to further augment ignite.
Cold now stacks to 20 applications, freezing the target and causing it to take bonus damage while frozen.
General changes
Skipping a boss loot now triggers a level up.
Unique rewards are now... unique.
Resources will always be collected once pulled into the player's magnet range.
Added an objectives tracker, showing end-game currency rewards.
Added text in the armoury indicating where to unlock upgrades.
Changed default keybinds for some interactions.
More passive ability information has been added to the level up and boss loot screens.
Updated the passive text for some unique passives.
Fixes
Fixed ability scaling upgrades.
Fixed combat ability scaling.
Fixed keybinds changes not persisting.