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SublightNewsSublight Demo 0.18
Game update

Sublight Demo 0.18

Sublight · published 15 Jul 2026, 12:23 UTC

All newsPlayers around this dateRead on Steam

Patch Notes Sublight Demo 0.18.0: The Post Nextfest Demo Patch. Gameplay changes

  • After 30 minutes, a powerful enemy flagship will spawn to hunt the player, slowly increasing in menace scaling its damage and speed to end runs. Use a mix of defensive and mobility options to outlast it for higher scores.

Weapon changes

  • Chainguns now pierce up to their weapon attack range, allowing them to shred multiple targets in a line.

  • Autocannons have been moved to explosive damage.

  • Barrage weapons now lead their shots and are more accurate.

  • Ship unique weapons have been changed to class-locked hardpoints, providing buffs to a single slot but usually locking that slot to a specific weapon category.

Balance changes

  • Weapon upgrade kit has been moved from epic to rare.

  • Reduced likelihood of rare and epic rewards at low levels.

  • Multiple passives now have numerical caps for balance and performance reasons; capped upgrades will no longer drop as reward options. Previously-capped buffs like Crit have been rolled into this change as well.

  • Markets now spawn more frequently (every event cycle), though only one market will be active at a time.

  • HP rewards now scale on the base health of your ship. Ships gain additional health per level.

  • Status effects have been changed to stack, now offering some new options for elemental builds.

    • Ignite now stacks applications. New Passive buffs have been added to further augment ignite.

    • Cold now stacks to 20 applications, freezing the target and causing it to take bonus damage while frozen.

General changes

  • Skipping a boss loot now triggers a level up.

  • Unique rewards are now... unique.

  • Resources will always be collected once pulled into the player's magnet range.

  • Added an objectives tracker, showing end-game currency rewards.

  • Added text in the armoury indicating where to unlock upgrades.

  • Changed default keybinds for some interactions.

  • More passive ability information has been added to the level up and boss loot screens.

  • Updated the passive text for some unique passives.

Fixes

  • Fixed ability scaling upgrades.

  • Fixed combat ability scaling.

  • Fixed keybinds changes not persisting.


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Game update16 Sep 20260.19.02 - Balance and wording improvements0.19.02 - Balance and wording improvements No you shouldn't try to fight the flagships :) Weapons The Scatter gun weapon tree no longer requires completion of Sector 33. The Ice cannons have been moved to this slot instead. Enemies Damage of Scourge lasers have been reduced: 2x to 1.5x Scourge Lasers now track a little slower. Text and User Interface Weapons that can be merged to upgrade them n…Game update15 Sep 2026Patch 0.19.01 - Quick Balance Fix.Just a quick change for store prices for balance and first time players. Tier 4 Bombers were not intended to be free. To compensate and make earlier runs a bit easier. Tier 4 Autocannons, Tier 3 Plasma and Tier 3 Gatling gun have been made free Early balance changes will come as I see more people playing and hitting friction. If you have any feedback or find any issues the best way to reach me…Game update15 Sep 2026Patch 0.19.0 HotfixFixed an issue where some of the new ships were set as available but not unlockable. Fixed some image scaling issues. Fixed an issue where some livery icons could not be colored.