Landlord Simulator · published
Hello everyone!
First of all, thank you so much for playing the game and sharing your suggestions. I am closely monitoring everything you write in the community hub and on Discord.
I read every single Steam review, and I know that the initial grind and pacing felt rough for many of you. I took your feedback to heart, and I hope this update addresses your concerns - if the changes improve your experience, please consider updating your review or leaving your feedback, as it helps the game immensely!
I’ve been working non-stop to address your concerns - especially regarding the game's balance and pacing. I am thrilled to announce that update is officially live right now!
Here is the complete breakdown of what is changing in the game today:
Balancing & Brand-New Quest System
A lot of you mentioned that the cashflow from gigs wasn't ideal, forcing too much minigame grinding, and that the scaling with rent felt unbalanced. To fix this, I have completely overhauled the progression system:
Gig Leveling System:
Base gig income has been rebalanced, but you can now level up your gigs. The more times you complete a specific gig, the higher its level and the better the rewards. Don't worry - all gigs you’ve completed in the past will count toward this progress!
In-Game Quests:
I am introducing a brand-new Quest System that runs on an in-game weekly and monthly basis. Tasks are naturally integrated into the mechanics (e.g., investing into stocks/crypto, completing gigs, upgrading property, add new contacts, upgrade property or inspecting tenants) and offer big cash rewards or special perks, making them a much more fun alternative to grinding.
Thank you all again for your immense support and constructive feedback. This update directly reflects what you asked for, and I can't wait to hear how the new balance feels now that it's in your hands.
If you have any other ideas or run into any issues, please share them
Have fun playing the updated version!