Suited for Damage Playtest · published
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Playtest build 17 is LIVE:
FEATURES:
- Smart Card Spawning. The system will read your hand and drive you toward pairs, straights, and flushes if you're building toward them. Quad spamming is greatly reduced as well.
- Boss battles now resolve based on hand strength, so K-K beats 2-2, et al. Tie goes to the Boss.
- Boss Encounters now show the true value of a hand in the Status and Resolution screens (i.e. "Four Eights" or "Queens-high Straight")
- Song titles and BPM are displayed on screen when the tempo changes
- The Boss Prep phase is shorter (limited to 3 Cash-In Zones)
- The Showdown (final) Zone during Boss Prep auto-cashes you in if you don't do it yourself. This prevents you from carrying a big hand into a Boss battle.
BUGS:
- Fixed issue where the wheel (A-2-3-4-5) didn't return as a Straight.
- Fixed Slow Play success flow showing underneath when the Discard menu is opened
KNOWN ISSUES
- Cards are difficult to read on smaller screens (and in general)
- Cash In result panel doesn't align with Chips awarded (underneath systems are OK, visuals are broken)
- Cash In result panel is dim
- Max Speed pipeline shimmer can be annoying depending on light source origin
NEXT UP:
- Add'l FX & Music for Boss encounters
- Testing on one-cycle lag for progressive goals (i.e. is it ok to have back to back goals before progressing?)