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Suited for Damage PlaytestNewsSuited for Damage Playtest - Build v0.1.0-playtest.17
Game update

Suited for Damage Playtest - Build v0.1.0-playtest.17

Suited for Damage Playtest · published 10 Jun 2026, 02:51 UTC

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Playtest build 17 is LIVE:

FEATURES:
- Smart Card Spawning. The system will read your hand and drive you toward pairs, straights, and flushes if you're building toward them. Quad spamming is greatly reduced as well.
- Boss battles now resolve based on hand strength, so K-K beats 2-2, et al. Tie goes to the Boss.
- Boss Encounters now show the true value of a hand in the Status and Resolution screens (i.e. "Four Eights" or "Queens-high Straight")
- Song titles and BPM are displayed on screen when the tempo changes
- The Boss Prep phase is shorter (limited to 3 Cash-In Zones)
- The Showdown (final) Zone during Boss Prep auto-cashes you in if you don't do it yourself. This prevents you from carrying a big hand into a Boss battle.

BUGS:
- Fixed issue where the wheel (A-2-3-4-5) didn't return as a Straight.
- Fixed Slow Play success flow showing underneath when the Discard menu is opened

KNOWN ISSUES
- Cards are difficult to read on smaller screens (and in general)
- Cash In result panel doesn't align with Chips awarded (underneath systems are OK, visuals are broken)
- Cash In result panel is dim
- Max Speed pipeline shimmer can be annoying depending on light source origin

NEXT UP:
- Add'l FX & Music for Boss encounters
- Testing on one-cycle lag for progressive goals (i.e. is it ok to have back to back goals before progressing?)

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Game update12 Sep 2026Suited for Damage Playtest - Build v0.3.1-playtest.1Join the Discord Feedback Channel . Enter the waiting room and ask for access! Playtest build v0.3.1-playtest.1 is LIVE: BUGS: - Fixed soft lock when selecting a new Buff during a cash-in that would also vanquish a boss - Fixed issue with drum tracks de-syncing with rhythm tracks over time - Fixed issue with tempo tracks not playing correctly after re-seating from a completed runGame update11 Sep 2026Suited for Damage Playtest - Build v0.3.0-playtest.1Join the Discord Feedback Channel . Enter the waiting room and ask for access! Playtest build v0.3.0-playtest.1 is LIVE: FEATURES: - Added a interstitial "Ignition" screen between the Pre-Game and the actual game map (it's really cool) - Added new settings for vibration, fx volume, v-sync, resolution, and frame rate - Better UI/HUD support for 16x10 resolutions (like the Steam Deck, and the fra…Game update5 Sep 2026Suited for Damage Playtest - Build v0.2.0-playtest.1Join the Discord Feedback Channel . Enter the waiting room and ask for access! We're officially out of Alpha and into Beta with this build! Playtest build v0.2.0-playtest.1 is LIVE: FEATURES: - Boards have been replaced by SHIPS! Well, one ship exactly: our new AJT2-24 ship that is being used for all player and boss boards (with slight lighting differences between them). More ships incoming! -…