Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Mind Prison: The Last WarNewsLaunch Success!! Thank You Everyone! Looking For All Player Feedback
Community

Launch Success!! Thank You Everyone! Looking For All Player Feedback

Mind Prison: The Last War · published 23 May 2026, 03:28 UTC

All newsPlayers around this dateRead on Steam

MIND PRISON: THE LAST WAR is officially out on Steam.

I want to say thank you to everyone who has bought the game, wishlisted it, checked out the page, or helped spread the word. This is my first Steam release, and seeing people actually discover and play the game has been surreal.

For anyone new here:

You are an automated strategic war system reactivated after 800 years offline. Your standing orders are still active. The war continues.

Or does it?

Across each cycle, you’ll scan sectors, deploy forces, manage resources, conquer worlds, and uncover corrupted memory fragments that raise bigger questions about the war you’re still fighting.

I’m actively watching feedback, playtime, impressions, and player response as the game finds its audience. If you run into issues, have thoughts on the opening experience, or want to share what worked or didn’t work for you, I’d genuinely like to hear it.

This is a weird little retro military terminal strategy game about war, memory, obedience, and the horror of following orders long after anyone is left to give them.

Thank you again for giving it a chance.

The war continues.

More from Mind Prison: The Last War

Other announcements

All news
Community2 Oct 2026MIND PRISON 2.0 — The War Computer Wakes Up Angry (free update, coming soon)> REBOOT SEQUENCE INITIATED > AUTONOMOUS WAR SYSTEM v5.0 ... LOADING > STANDING ORDERS: STILL ACTIVE MIND PRISON 2.0 is coming, and it's a FREE update for everyone who owns the game. You are still the machine. The war still hasn't ended. But the war computer has grown teeth. THE HOLOTABLE Assaults now play out on a hologram battle table inside the terminal. Regiments, flanks, artillery, air win…Game update4 Sep 2026MIND PRISON: THE LAST WAR — Update 1.5.4: The Reactive Galaxy, ReinforcedThank you to everyone who has been playing, and especially to those who sent in reports. You found real things, and this update fixes them. It also ships the biggest rival AI upgrade the game has had. The two big ones - The lockout is gone. Some of you hit a wall where a rival alert appeared and then nothing would respond. That is fixed at the root, and END CYCLE will never be left dead behind…Game update6 Aug 2026v1.5.1.v1.5.1 — Fixes Nuclear Devastator - Researching NUCLEAR DEVASTATOR now actually unlocks the building. It was also gated behind a lifetime casualty threshold, so completing the 6-cycle research could leave you with nothing to build. - No longer unique — build one per available building slot. Cost raised to 5000 COMPUTE. - Losing the sector holding a Devastator no longer permanently blocks rebuil…