v1.5.1 — Fixes
Nuclear Devastator
- Researching NUCLEAR DEVASTATOR now actually unlocks the building. It was also gated behind a lifetime casualty threshold, so completing the 6-cycle
research could leave you with nothing to build.
- No longer unique — build one per available building slot. Cost raised to 5000 COMPUTE.
- Losing the sector holding a Devastator no longer permanently blocks rebuilding it.
Research and buildings
- Locked buildings now appear in the build menu greyed out with their unlock condition, instead of being hidden entirely.
- Corrected skill descriptions that understated their real effects: TOTAL WAR is +20% combat and −20% unit cost (listed as 15%), SPECIAL FORCES are 10×
infantry power (listed as 5×), ORBITAL SUPREMACY takes strikes from 50% to 65% (listed as 30% to 50%). The effects themselves are unchanged — only the
text was wrong.
- Added the missing RAPID DECONTAMINATION entry to the research encyclopedia.
Difficulty
- HARD now increases how fast hostile sectors reinforce. This setting previously only affected rival spawn and advance timing.
- Rival AI now escalates against players building a heavy economy alongside research. This reaction existed but could never trigger.
Interface and stats
- FLEETS BUILT and INFANTRY BUILT on the lifetime statistics screen now count. They previously read 0 permanently.
- Removed duplicate ADVANCE and TRANSFER UNITS buttons that appeared twice on controlled sectors.